C/#name menu, calling old discoveries [2 of 2] (trunk only)
Implement <Someone>'s menu-mode for #name, primarily because it
is the natural place to add [re]naming entries in the discoveries list,
something that was requested in the newsgroup ten or so years ago. The
latter allows changing the type name of something which has previously
been named and is no longer being carried.
This also makes the C command become a synonym for #name or vice
versa; one or the other could now be reassigned to something else.
This commit is contained in:
@@ -31,7 +31,7 @@
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\begin{document}
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%
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% input file: guidebook.mn
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% $Revision: 1.104 $ $Date: 2007/02/18 04:49:19 $
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% $Revision: 1.105 $ $Date: 2007/04/27 02:05:28 $
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%
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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@@ -44,7 +44,7 @@
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%.au
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\author{Eric S. Raymond\\
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(Extensively edited and expanded for 3.5)}
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\date{September 20, 2006}
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\date{May 24, 2007}
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\maketitle
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@@ -669,7 +669,8 @@ Redo the previous command.
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Close a door.
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%.lp
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\item[\tb{C}]
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Call (name) an individual monster.
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Call (name) a monster, an individual object, or an object type.
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Same as extended command ``{\tt \#name}''.
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%.lp
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\item[\tb{\^{}C}]
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Panic button. Quit the game.
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@@ -940,7 +941,7 @@ from a horse standing next to you.
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Use a monster's special ability (when polymorphed into monster form).
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%.lp
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\item[\tb{\#name}]
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Name an item or type of object.
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Name a monster, an individual object, or a type of object. Same as `{\tt C}'.
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%.lp
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\item[\tb{\#offer}]
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Offer a sacrifice to the gods.
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@@ -1080,6 +1081,9 @@ from a horse standing next to you. Same as ``{\tt \#loot}'' or ``{\tt M-l}''.
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%.lp
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\item[\tb{N}]
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Name an object or type of object. Same as ``{\tt \#name}'' or ``{\tt M-n}''.
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Name a monster, an individual object, or a type of object. Same
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as ``{\tt \#name}'' (or ``{\tt M-n}'') which is the same as the `{\tt C}'
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command.
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%.lp
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\item[\tb{u}]
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Untrap a trap, door, or chest. Same as ``{\tt \#untrap}'' or ``{\tt M-u}''.
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@@ -1263,7 +1267,8 @@ very well).
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%.pg
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The commands `{\tt /}' and `{\tt ;}' may be used to obtain information
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about those
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monsters who are displayed on the screen. The command `{\tt C}' allows you
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monsters who are displayed on the screen. The command ``{\tt \#name}'', or
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its synonym `{\tt C}', allows you
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to assign a name to a monster, which may be useful to help distinguish
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one from another when multiple monsters are present. Assigning a name
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which is just a space will remove any prior name.
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@@ -1396,8 +1401,8 @@ When you use one of these objects, if its effect is obvious, {\it NetHack\/}
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will remember what it is for you. If its effect isn't extremely
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obvious, you will be asked what you want to call this type of object
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so you will recognize it later. You can also use the ``{\tt \#name}''
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command for the same purpose at any time, to name all objects of a
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particular type or just an individual object.
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command, or its synonym `{\tt C}', for the same purpose at any time, to name
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all objects of a particular type or just an individual object.
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When you use ``{\tt \#name}'' on an object which has already been named,
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specifying a space as the value will remove the prior name instead
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of assigning a new one.
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