change method of including underscores in Guidebook.tex
Changes to be committed: modified: doc/Guidebook.tex
This commit is contained in:
@@ -6,7 +6,7 @@
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%-%% if hyperref isn't available, we can get by with this instead
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%-%%\RequirePackage[errorshow]{tracefnt} \DeclareSymbolFont{typewriter}{OT1}{cmtt}{m}{n}
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%-%\usepackage{longtable}
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\usepackage[T1]{fontenc}
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\textheight 220mm
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\textwidth 160mm
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\oddsidemargin 0mm
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@@ -564,7 +564,7 @@ command.
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%.pg
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You can put a number before some commands to repeat them that many
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times; for example, ``{\tt 10s}'' will search ten times. If you have the
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{\it number\_pad\/}
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{\it number\verb+_+pad\/}
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option set, you must type `{\tt n}' to prefix a count, so the example above
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would be typed ``{\tt n10s}'' instead. Commands for which counts make no
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sense ignore them. In addition, movement commands can be prefixed for
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@@ -624,7 +624,7 @@ one-step movement commands cause you to fight monsters; the others
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\verb+ h- . -l + & \verb+ 4- . -6 +\\
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\verb+ / | \ + & \verb+ / | \ +\\
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\verb+ b j n + & \verb+ 1 2 3 +\\
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& (if {\it number\_pad\/} set)
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& (if {\it number\verb+_+pad\/} set)
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\end{tabular}
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\end{center}
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%.ed
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@@ -794,7 +794,7 @@ Use the `{\tt W}' command to wear armor.
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Repeat previous message.\\
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%.lp ""
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Subsequent {\tt \^{}P}'s repeat earlier messages.
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The behavior can be varied via the {\it msg\_\-win\-dow} option.
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The behavior can be varied via the {\it msg\verb+_+window} option.
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%.lp
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\item[\tb{q}]
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Quaff (drink) something (potion, water, etc).
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@@ -815,7 +815,7 @@ Remove an accessory (ring, amulet, etc).\\
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If you're wearing more than one, you'll be prompted for which one to
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remove. If you're only wearing one, then by default it will be removed
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without asking, but you can set the
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{\it paranoid\_confirmation\/}
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{\it paranoid\verb+_+confirmation\/}
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option to require a prompt.\\
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%.lp ""
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Use the `{\tt T}' command to take off armor.
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@@ -840,7 +840,7 @@ Take off armor.\\
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If you're wearing more than one piece, you'll be prompted for which
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one to take off. If you're only wearing one, then by default it will
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be taken off without asking, but you can set the
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{\it paranoid\_confirmation\/}
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{\it paranoid\verb+_+confirmation\/}
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option to require a prompt.\\
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%.lp ""
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Use the `{\tt R}' command to remove accessories.
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@@ -1042,7 +1042,7 @@ You probably shouldn't start off a new game by praying right away.)
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Since using this command by accident can cause trouble, there is an
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option to make you confirm your intent before praying. It is enabled
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by default, and you can reset the
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{\it paranoid\_confirmation\/}
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{\it paranoid\verb+_+confirmation\/}
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option to disable it.
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%.lp
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\item[\tb{\#quit}]
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@@ -1051,7 +1051,7 @@ Quit the program without saving your game.\\
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Since using this command by accident would throw away the current game,
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you are asked to confirm your intent before quitting. By default a
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response of `{\tt y}' acknowledges that intent. You can set the
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{\it paranoid\_confirmation\/}
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{\it paranoid\verb+_+confirmation\/}
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option to require a response of ``{\tt yes}'' instead.
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%.lp
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\item[\tb{\#ride}]
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@@ -1111,7 +1111,7 @@ option to have nethack combine them into meta\+key.
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{\tt\#?} (not supported by all platforms)
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%.lp
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\item[\tb{M-2}]
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{\tt\#twoweapon} (unless the {\it number\_pad\/} option is enabled)
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{\tt\#twoweapon} (unless the {\it number\verb+_+pad\/} option is enabled)
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%.lp
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\item[\tb{M-a}]
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{\tt\#adjust}
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@@ -1187,7 +1187,7 @@ option to have nethack combine them into meta\+key.
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\elist
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%.pg
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\nd If the {\it number\_pad\/} option is on, some additional letter commands
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\nd If the {\it number\verb+_+pad\/} option is on, some additional letter commands
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are available:
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\blist{}
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%.lp
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@@ -1418,7 +1418,7 @@ In most circumstances, if you attempt to attack a peaceful monster by
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moving into its location, you'll be asked to confirm your intent. By
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default an answer of `{\tt y}' acknowledges that intent,
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which can be error prone if you're using `{\tt y}' to move. You can set the
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{\it paranoid\_confirmation\/}
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{\it paranoid\verb+_+confirmation\/}
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option to require a response of ``{\tt yes}'' instead.
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%.pg
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@@ -1684,7 +1684,7 @@ The number of items that the character has a chance to fire varies from
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turn to turn. You can explicitly limit the number of shots by using a
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numeric prefix before the `{\tt t}' or `{\tt f}' command.
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For example, ``{\tt 2f}'' (or ``{\tt n2f}'' if using
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{\it number\_pad\/}
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{\it number\verb+_+pad\/}
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mode) would ensure that at most 2 arrows are shot
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even if you could have fired 3. If you specify
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a larger number than would have been shot (``{\tt 4f}'' in this example),
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@@ -2294,8 +2294,8 @@ each entry. Such a sequence can be continued to multiple lines by putting a
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`{\tt \verb+\+}' at the end of each line to be continued.
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%.pg
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Any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
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is taken as defining an exception to the ``{\tt pickup\_types}'' option.
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Any line starting with ``{\tt AUTOPICKUP\verb+_+EXCEPTION=}''
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is taken as defining an exception to the ``{\tt pickup\verb+_+types}'' option.
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There is a section of this Guidebook that discusses that.
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%.pg
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@@ -2334,7 +2334,7 @@ Walking into a door attempts to open it (default true).
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%.lp
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\item[\ib{autopickup}]
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Automatically pick up things onto which you move (default on).
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See ``{\it pickup\_types\/}'' to refine the behavior.
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See ``{\it pickup\verb+_+types\/}'' to refine the behavior.
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%.lp
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\item[\ib{autoquiver}]
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This option controls what happens when you attempt the `f' (fire)
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@@ -2390,7 +2390,7 @@ Have user confirm attacks on pets, shopkeepers, and other
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peaceable creatures (default on).
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%.lp
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%.lp
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\item[\ib{dark\_room}]
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\item[\ib{dark\verb+_+room}]
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Show out-of-sight areas of lit rooms (default off).
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\item[\ib{disclose}]
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Controls what information the program reveals when the game ends.
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@@ -2487,13 +2487,13 @@ Cannot be set with the `{\tt O}' command.
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\item[\ib{ignintr}]
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Ignore interrupt signals, including breaks (default off).
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%.lp
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\item[\ib{implicit\_uncursed}]
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\item[\ib{implicit\verb+_+uncursed}]
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Omit ``uncursed'' from inventory lists, if possible (default on).
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%.lp
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\item[\ib{legacy}]
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Display an introductory message when starting the game (default on).
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%.lp
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\item[\ib{lit\_corridor}]
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\item[\ib{lit\verb+_+corridor}]
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Show corridor squares seen by night vision or a light source held by your
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character as lit (default off).
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%.lp
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@@ -2508,7 +2508,7 @@ Enable mail delivery during the game (default on).
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An obsolete synonym for ``{\tt gender:male}''. Cannot be set with the
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`{\tt O}' command.
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%.lp
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\item[\ib{mention\_walls}]
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\item[\ib{mention\verb+_+walls}]
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Give feedback when walking against a wall (default off).
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%.lp
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\item[\ib{menucolors}]
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@@ -2532,55 +2532,55 @@ object classes rather than a character prompt, and then a menu of matching
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objects for selection.
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Partial skips the object class filtering and
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immediately displays a menu of all objects.
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\item[\ib{menu\_deselect\_all}]
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\item[\ib{menu\verb+_+deselect\verb+_+all}]
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Menu character accelerator to deselect all items in a menu.
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Implemented by the Amiga, Gem, X11 and tty ports.
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Default `-'.
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\item[\ib{menu\_deselect\_page}]
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\item[\ib{menu\verb+_+deselect\verb+_+page}]
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Menu character accelerator to deselect all items on this page of a menu.
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Implemented by the Amiga, Gem and tty ports.
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Default `\verb+\+'.
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\item[\ib{menu\_first\_page}]
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\item[\ib{menu\verb+_+first\verb+_+page}]
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Menu character accelerator to jump to the first page in a menu.
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Implemented by the Amiga, Gem and tty ports.
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Default `\verb+^+'.
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\item[\ib{menu\_headings}]
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\item[\ib{menu\verb+_+headings}]
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Controls how the headings in a menu are highlighted.
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Values are ``{\tt none}'', ``{\tt bold}'', ``{\tt dim}'',
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``{\tt underline}'', ``{\tt blink}'', or ``{\tt inverse}''.
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Not all ports can actually display all types.
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\item[\ib{menu\_invert\_all}]
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\item[\ib{menu\verb+_+invert\verb+_+all}]
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Menu character accelerator to invert all items in a menu.
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Implemented by the Amiga, Gem, X11 and tty ports.
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Default `@'.
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\item[\ib{menu\_invert\_page}]
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\item[\ib{menu\verb+_+invert\verb+_+page}]
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Menu character accelerator to invert all items on this page of a menu.
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Implemented by the Amiga, Gem and tty ports.
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Default `\verb+~+'.
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\item[\ib{menu\_last\_page}]
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\item[\ib{menu\verb+_+last\verb+_+page}]
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Menu character accelerator to jump to the last page in a menu.
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Implemented by the Amiga, Gem and tty ports.
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Default `\verb+|+'.
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\item[\ib{menu\_next\_page}]
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\item[\ib{menu\verb+_+next\verb+_+page}]
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Menu character accelerator to goto the next menu page.
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Implemented by the Amiga, Gem and tty ports.
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Default `\verb+>+'.
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\item[\ib{menu\_objsyms}]
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\item[\ib{menu\verb+_+objsyms}]
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Show object symbols in menu headings in menus where
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the object symbols act as menu accelerators (default off).
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\item[\ib{menu\_previous\_page}]
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\item[\ib{menu\verb+_+previous\verb+_+page}]
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Menu character accelerator to goto the previous menu page.
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Implemented by the Amiga, Gem and tty ports.
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Default `\verb+<+'.
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\item[\ib{menu\_search}]
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\item[\ib{menu\verb+_+search}]
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Menu character accelerator to search for a menu item.
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Implemented by the Amiga, Gem, X11 and tty ports.
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Default `:'.
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\item[\ib{menu\_select\_all}]
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\item[\ib{menu\verb+_+select\verb+_+all}]
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Menu character accelerator to select all items in a menu.
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Implemented by the Amiga, Gem, X11 and tty ports.
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Default `.'.
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\item[\ib{menu\_select\_page}]
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\item[\ib{menu\verb+_+select\verb+_+page}]
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Menu character accelerator to select all items on this page of a menu.
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Implemented by the Amiga, Gem and tty ports.
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Default `,'.
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@@ -2589,7 +2589,7 @@ Default `,'.
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The number of top line messages to save (and recall with `{\tt \^{}P}')
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(default 20). Cannot be set with the `{\tt O}' command.
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%.lp
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\item[\ib{msg\_window}]
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\item[\ib{msg\verb+_+window}]
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Allows you to change the way recalled messages are displayed.
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(It is currently implemented for tty only.) The possible values are:
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@@ -2626,7 +2626,7 @@ Start the character with no armor (default false).
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\item[\ib{null}]
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Send padding nulls to the terminal (default on).
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%.lp
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\item[\ib{number\_pad}]
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\item[\ib{number\verb+_+pad}]
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Use digit keys instead of letters to move (default 0 or off).\\
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Valid settings are:
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@@ -2646,7 +2646,7 @@ Valid settings are:
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For backward compatibility, omitting a value is the same as specifying {\tt 1}
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and negating
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{\it number\_pad\/}
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{\it number\verb+_+pad\/}
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is the same as specifying {\tt 0}.
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(Settings {\tt 2} and {\tt 4} are for compatibility with MSDOS or old PC Hack;
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in addition to the different behavior for `{\tt 5}', `{\tt Alt-5}' acts as `{\tt G}'
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@@ -2663,9 +2663,9 @@ Specify the order to list object types in (default
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containing the symbols for the various object types. Any omitted types
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are filled in at the end from the previous order.
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%.lp
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\item[\ib{paranoid\_confirmation}]
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\item[\ib{paranoid\verb+_+confirmation}]
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A space separated list of specific situations where alternate
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prompting is desired. The default is ``{\it paranoid\_confirmation:pray}''.
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prompting is desired. The default is ``{\it paranoid\verb+_+confirmation:pray}''.
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%.sd
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%.si
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\newlength{\pcwidth}
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@@ -2698,11 +2698,11 @@ commands even when wearing just one applicable item.
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%.ed
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By default, the pray choice is enabled, the others disabled.
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To disable it without setting
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any of the other choices, use ``{\it paranoid\_confirmation:none}''. To keep
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any of the other choices, use ``{\it paranoid\verb+_+confirmation:none}''. To keep
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it enabled while setting others, include it in the list,
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such as ``{\it par\-a\-noid\_con\-fir\-ma\-tion:attack~pray~Remove}''.
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such as ``{\it par\-a\-noid\verb+_+con\-fir\-ma\-tion:attack~pray~Remove}''.
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%.lp
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\item[\ib{perm\_invent}]
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\item[\ib{perm\verb+_+invent}]
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If true, always display your current inventory in a window. This only
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makes sense for windowing system interfaces that implement this feature.
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%.lp
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@@ -2716,23 +2716,23 @@ it will be silently ignored. For example, ``{\tt horse}'' will only be
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honored when playing a knight.
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Cannot be set with the `{\tt O}' command.
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%.lp
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\item[\ib{pickup\_burden}]
|
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\item[\ib{pickup\verb+_+burden}]
|
||||
When you pick up an item that would exceed this encumbrance
|
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level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
|
||||
or overLoaded), you will be asked if you want to continue.
|
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(Default `S').
|
||||
%.lp
|
||||
\item[\ib{pickup\_thrown}]
|
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\item[\ib{pickup\verb+_+thrown}]
|
||||
If this option is on and ``{\it autopickup\/}'' is also on, try to pick up
|
||||
things that you threw, even if they aren't in ``{\it pickup\_types\/}'' or
|
||||
things that you threw, even if they aren't in ``{\it pickup\verb+_+types\/}'' or
|
||||
match an autopickup exception. Default is on.
|
||||
%.lp
|
||||
\item[\ib{pickup\_types}]
|
||||
\item[\ib{pickup\verb+_+types}]
|
||||
Specify the object types to be picked up when ``{\it autopickup\/}''
|
||||
is on. Default is all types. You can use ``{\it autopickup\_exception\/}''
|
||||
is on. Default is all types. You can use ``{\it autopickup\verb+_+exception\/}''
|
||||
configuration file lines to further refine ``{\it autopickup\/}'' behavior.
|
||||
%.lp
|
||||
\item[\ib{pile\_limit}]
|
||||
\item[\ib{pile\verb+_+limit}]
|
||||
When walking across a pile of objects on the floor, threshold at which
|
||||
the message ``there are few/several/many objects here'' is given instead
|
||||
of showing a popup list of those objects. A value of 0 means ``no limit''
|
||||
@@ -2762,7 +2762,7 @@ If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
||||
exclude that race from being picked randomly.
|
||||
Cannot be set with the `{\tt O}' command.
|
||||
%.lp
|
||||
\item[\ib{rest\_on\_space}]
|
||||
\item[\ib{rest\verb+_+on\verb+_+space}]
|
||||
Make the space bar a synonym for the `{\tt .}' (rest) command (default off).
|
||||
%.lp
|
||||
\item[\ib{role}]
|
||||
@@ -2804,7 +2804,7 @@ results of moving. The default is {\it run\/}; versions prior to 3.4.1
|
||||
used {\it teleport\/} only. Whether or not the effect is noticeable will
|
||||
depend upon the window port used or on the type of terminal.
|
||||
%.lp
|
||||
\item[\ib{safe\_pet}]
|
||||
\item[\ib{safe\verb+_+pet}]
|
||||
Prevent you from (knowingly) attacking your pets (default on).
|
||||
%.lp
|
||||
\item[\ib{scores}]
|
||||
@@ -2854,10 +2854,10 @@ Boldface monsters and ``{\tt --More--}'' (default off).
|
||||
Enable coloring of status fields (default off).
|
||||
See ``{\it Configuring Status Hilites\/}'' for further information.
|
||||
%.lp
|
||||
\item[\ib{suppress\_alert}]
|
||||
\item[\ib{suppress\verb+_+alert}]
|
||||
This option may be set to a NetHack version level to suppress
|
||||
alert notification messages about feature changes for that
|
||||
and prior versions (ex.\ ``{\tt suppress\_alert:3.3.1}'')
|
||||
and prior versions (ex.\ ``{\tt suppress\verb+_+alert:3.3.1}'')
|
||||
%.lp
|
||||
\item[\ib{symset}]
|
||||
This option may be used to select one of the named symbol sets found within
|
||||
@@ -2866,7 +2866,7 @@ This option may be used to select one of the named symbol sets found within
|
||||
\item[\ib{time}]
|
||||
Show the elapsed game time in turns on bottom line (default off).
|
||||
%.lp
|
||||
\item[\ib{timed\_delay}]
|
||||
\item[\ib{timed\verb+_+delay}]
|
||||
When pausing momentarily for display effect, such as with explosions and
|
||||
moving objects, use a timer rather than sending extra characters to the
|
||||
screen. (Applies to ``tty'' interface only; ``X11'' interface always
|
||||
@@ -2921,89 +2921,89 @@ with the `{\tt O}' command.
|
||||
|
||||
\blist{}
|
||||
%.lp
|
||||
\item[\ib{align\_message}]
|
||||
\item[\ib{align\verb+_+message}]
|
||||
Where to align or place the message window (top, bottom, left, or right)
|
||||
%.lp
|
||||
\item[\ib{align\_status}]
|
||||
\item[\ib{align\verb+_+status}]
|
||||
Where to align or place the status window (top, bottom, left, or right).
|
||||
%.lp
|
||||
\item[\ib{ascii\_map}]
|
||||
\item[\ib{ascii\verb+_+map}]
|
||||
NetHack should display an ascii map if it can.
|
||||
%.lp
|
||||
\item[\ib{color}]
|
||||
NetHack should display color if it can for different monsters,
|
||||
objects, and dungeon features
|
||||
%.lp
|
||||
\item[\ib{eight\_bit\_tty}]
|
||||
\item[\ib{eight\verb+_+bit\verb+_+tty}]
|
||||
Pass eight-bit character values (for example, specified with the {\it
|
||||
traps \/} option) straight through to your terminal (default off).
|
||||
%.lp
|
||||
\item[\ib{font\_map}]
|
||||
\item[\ib{font\verb+_+map}]
|
||||
NetHack should use a font by the chosen name for the map window.
|
||||
%.lp
|
||||
\item[\ib{font\_menu}]
|
||||
\item[\ib{font\verb+_+menu}]
|
||||
NetHack should use a font by the chosen name for menu windows.
|
||||
%.lp
|
||||
\item[\ib{font\_message}]
|
||||
\item[\ib{font\verb+_+message}]
|
||||
NetHack should use a font by the chosen name for the message window.
|
||||
%.lp
|
||||
\item[\ib{font\_status}]
|
||||
\item[\ib{font\verb+_+status}]
|
||||
NetHack should use a font by the chosen name for the status window.
|
||||
%.lp
|
||||
\item[\ib{font\_text}]
|
||||
\item[\ib{font\verb+_+text}]
|
||||
NetHack should use a font by the chosen name for text windows.
|
||||
%.lp
|
||||
\item[\ib{font\_size\_map}]
|
||||
\item[\ib{font\verb+_+size\verb+_+map}]
|
||||
NetHack should use this size font for the map window.
|
||||
%.lp
|
||||
\item[\ib{font\_size\_menu}]
|
||||
\item[\ib{font\verb+_+size\verb+_+menu}]
|
||||
NetHack should use this size font for menu windows.
|
||||
%.lp
|
||||
\item[\ib{font\_size\_message}]
|
||||
\item[\ib{font\verb+_+size\verb+_+message}]
|
||||
NetHack should use this size font for the message window.
|
||||
%.lp
|
||||
\item[\ib{font\_size\_status}]
|
||||
\item[\ib{font\verb+_+size\verb+_+status}]
|
||||
NetHack should use this size font for the status window.
|
||||
%.lp
|
||||
\item[\ib{font\_size\_text}]
|
||||
\item[\ib{font\verb+_+size\verb+_+text}]
|
||||
NetHack should use this size font for text windows.
|
||||
%.lp
|
||||
\item[\ib{fullscreen}]
|
||||
NetHack should try and display on the entire screen rather than in a window.
|
||||
%.lp
|
||||
\item[\ib{hilite\_pet}]
|
||||
\item[\ib{hilite\verb+_+pet}]
|
||||
Visually distinguish pets from similar animals (default off).
|
||||
The behavior of this option depends on the type of windowing you use.
|
||||
In text windowing, text highlighting or inverse video is often used;
|
||||
with tiles, generally displays a heart symbol near pets.
|
||||
%.lp
|
||||
\item[\ib{large\_font}]
|
||||
\item[\ib{large\verb+_+font}]
|
||||
NetHack should use a large font.
|
||||
%.lp
|
||||
\item[\ib{map\_mode}]
|
||||
\item[\ib{map\verb+_+mode}]
|
||||
NetHack should display the map in the manner specified.
|
||||
%.lp
|
||||
\item[\ib{mouse\_support}]
|
||||
\item[\ib{mouse\verb+_+support}]
|
||||
Allow use of the mouse for input and travel.
|
||||
%.lp
|
||||
\item[\ib{player\_selection}]
|
||||
\item[\ib{player\verb+_+selection}]
|
||||
NetHack should pop up dialog boxes or use prompts for character selection.
|
||||
%.lp
|
||||
\item[\ib{popup\_dialog}]
|
||||
\item[\ib{popup\verb+_+dialog}]
|
||||
NetHack should pop up dialog boxes for input.
|
||||
%.lp
|
||||
\item[\ib{preload\_tiles}]
|
||||
\item[\ib{preload\verb+_+tiles}]
|
||||
NetHack should preload tiles into memory.
|
||||
For example, in the protected mode MSDOS version, control whether tiles
|
||||
get pre-loaded into RAM at the start of the game. Doing so
|
||||
enhances performance of the tile graphics, but uses more memory. (default on).
|
||||
Cannot be set with the `{\tt O}' command.
|
||||
%.lp
|
||||
\item[\ib{scroll\_amount}]
|
||||
\item[\ib{scroll\verb+_+amount}]
|
||||
NetHack should scroll the display by this number of cells
|
||||
when the hero reaches the scroll\_margin.
|
||||
when the hero reaches the scroll\verb+_+margin.
|
||||
%.lp
|
||||
\item[\ib{scroll\_margin}]
|
||||
\item[\ib{scroll\verb+_+margin}]
|
||||
NetHack should scroll the display when the hero or cursor
|
||||
is this number of cells away from the edge of the window.
|
||||
%.lp
|
||||
@@ -3014,28 +3014,28 @@ choose from at game startup, if it can. Not all ports support this option.
|
||||
\item[\ib{softkeyboard}]
|
||||
Display an onscreen keyboard. Handhelds are most likely to support this option.
|
||||
%.lp
|
||||
\item[\ib{splash\_screen}]
|
||||
\item[\ib{splash\verb+_+screen}]
|
||||
NetHack should display an opening splash screen when it starts up (default yes).
|
||||
%.lp
|
||||
\item[\ib{tiled\_map}]
|
||||
\item[\ib{tiled\verb+_+map}]
|
||||
NetHack should display a tiled map if it can.
|
||||
%.lp
|
||||
\item[\ib{tile\_file}]
|
||||
\item[\ib{tile\verb+_+file}]
|
||||
Specify the name of an alternative tile file to override the default.
|
||||
%.lp
|
||||
\item[\ib{tile\_height}]
|
||||
\item[\ib{tile\verb+_+height}]
|
||||
Specify the preferred height of each tile in a tile capable port.
|
||||
%.lp
|
||||
\item[\ib{tile\_width}]
|
||||
\item[\ib{tile\verb+_+width}]
|
||||
Specify the preferred width of each tile in a tile capable port
|
||||
%.lp
|
||||
\item[\ib{use\_darkgray}]
|
||||
\item[\ib{use\verb+_+darkgray}]
|
||||
Use bold black instead of blue for black glyphs (TTY only).
|
||||
%.lp
|
||||
\item[\ib{use\_inverse}]
|
||||
\item[\ib{use\verb+_+inverse}]
|
||||
NetHack should display inverse when the game specifies it.
|
||||
%.lp
|
||||
\item[\ib{vary\_msgcount}]
|
||||
\item[\ib{vary\verb+_+msgcount}]
|
||||
NetHack should display this number of messages at a time in the message window.
|
||||
%.lp
|
||||
\item[\ib{windowcolors}]
|
||||
@@ -3074,7 +3074,7 @@ ESC into a meta-shifted version of the second character (default off).
|
||||
%.lp ""
|
||||
This conversion is only done for commands, not for other input prompts.
|
||||
Note that typing one or more digits as a count prefix prior to a
|
||||
command---preceded by {\tt n} if the {\it number\_pad\/}
|
||||
command---preceded by {\tt n} if the {\it number\verb+_+pad\/}
|
||||
option is set---is also subject to this conversion, so attempting to
|
||||
abort the count by typing ESC will leave nethack waiting for another
|
||||
character to complete the two character sequence. Type a second ESC to
|
||||
@@ -3091,7 +3091,7 @@ compatible BIOS ROM (default off, {\it OS/2, PC\/ {\rm and} ST NetHack\/} only).
|
||||
\item[\ib{Macgraphics}]
|
||||
(default on, {\it Mac NetHack \/} only).
|
||||
%.lp
|
||||
\item[\ib{page\_wait}]
|
||||
\item[\ib{page\verb+_+wait}]
|
||||
(default off, {\it Mac NetHack \/} only).
|
||||
%.lp
|
||||
\item[\ib{rawio}]
|
||||
@@ -3123,7 +3123,7 @@ Cannot be set with the `{\tt O}' command.
|
||||
%.lp
|
||||
\item[\ib{videocolors}]
|
||||
\begin{sloppypar}
|
||||
Set the color palette for PC systems using NO\_TERMS
|
||||
Set the color palette for PC systems using NO\verb+_+TERMS
|
||||
(default 4-2-6-1-5-3-15-12-10-14-9-13-11, {\it PC\/ NetHack\/} only).
|
||||
The order of colors is red, green, brown, blue, magenta, cyan,
|
||||
bright.white, bright.red, bright.green, yellow, bright.blue,
|
||||
@@ -3154,18 +3154,18 @@ patterns.
|
||||
|
||||
%.pg
|
||||
You can further refine the behavior of the ``{\tt autopickup}'' option
|
||||
beyond what is available through the ``{\tt pickup\_types}'' option.
|
||||
beyond what is available through the ``{\tt pickup\verb+_+types}'' option.
|
||||
|
||||
%.pg
|
||||
By placing ``{\tt autopickup\_exception}'' lines in your configuration
|
||||
By placing ``{\tt autopickup\verb+_+exception}'' lines in your configuration
|
||||
file, you can define patterns to be checked when the game is about to
|
||||
autopickup something.
|
||||
|
||||
\blist{}
|
||||
%.lp
|
||||
\item[\ib{autopickup\_exception}]
|
||||
Sets an exception to the `{\it pickup\_types}' option.
|
||||
The {\it autopickup\_exception\/} option should be followed by a regular
|
||||
\item[\ib{autopickup\verb+_+exception}]
|
||||
Sets an exception to the `{\it pickup\verb+_+types}' option.
|
||||
The {\it autopickup\verb+_+exception\/} option should be followed by a regular
|
||||
expression to be used as a pattern to match against the singular form of the
|
||||
description of an object at your location.
|
||||
|
||||
@@ -3661,9 +3661,9 @@ use by blind players.
|
||||
\item[\ib{menustyle:traditional}]
|
||||
This will assist in the interface to speech synthesizers.
|
||||
%.lp
|
||||
\item[\ib{number\_pad}]
|
||||
\item[\ib{number\verb+_+pad}]
|
||||
A lot of speech access programs use the number-pad to review the screen.
|
||||
If this is the case, disable the number\_pad option and use the traditional
|
||||
If this is the case, disable the number\verb+_+pad option and use the traditional
|
||||
Rogue-like commands.
|
||||
\elist
|
||||
|
||||
@@ -3710,7 +3710,7 @@ A string explaining how to recover a game on this system (no default value).
|
||||
0 or 1 to disable or enable, respectively, the SEDUCE option (see the source)
|
||||
for details on this function.
|
||||
%.lp
|
||||
\item[\ib{CHECK\_SAVE\_UID}]
|
||||
\item[\ib{CHECK\verb+_+SAVE\verb+_+UID}]
|
||||
0 or 1 to disable or enable, respectively, the UID checking for savefiles.
|
||||
\elist
|
||||
|
||||
@@ -3728,7 +3728,7 @@ Maximum number of entries in the score file
|
||||
\item[\ib{POINTSMIN}]
|
||||
Minimum number of points to get an entry in the score file.
|
||||
%.lp
|
||||
\item[\ib{PERS_IS_UID}]
|
||||
\item[\ib{PERS\verb+_+IS\verb+_+UID}]
|
||||
0 or 1 to use user names or numeric userids, respectively, to identify
|
||||
unique people for the score file
|
||||
\elist
|
||||
|
||||
Reference in New Issue
Block a user