Unify getting terrain under drawbridge
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@@ -1157,12 +1157,7 @@ xchar x,y;
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lev = &levl[x][y];
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ltyp = lev->typ;
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if (ltyp == DRAWBRIDGE_UP)
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switch (lev->drawbridgemask & DB_UNDER) {
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case DB_ICE: ltyp = ICE; break;
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case DB_LAVA: ltyp = LAVAPOOL; break;
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case DB_MOAT: ltyp = MOAT; break;
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default: ltyp = STONE; break;
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}
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ltyp = db_under_typ(lev->drawbridgemask);
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if (ltyp == LAVAPOOL)
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return "lava";
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