fix #H8534 - thrown pick-axe vs "scum!"
Change in meaning of mnearto()'s return value wasn't progagated to shkcatch(). Make it an int instead of boolean so that it can communicate both 'moved successfully' and 'moved but had to move another monster out of the way to do so'.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.300 $ $NHDT-Date: 1554841009 2019/04/09 20:16:49 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.301 $ $NHDT-Date: 1555022325 2019/04/11 22:38:45 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -409,6 +409,8 @@ once a status highlight for a temporary rule ('up', 'down', 'changed') timed
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if a migrating long worm couldn't be placed, or some other monster was given
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an existing long worm's place and it couldn't be put somewhere else,
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a "trying to place monster at <0,0>" warning would occur
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if hero throws a pick-axe into a shop and shopkeeper catches it, shk will say
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"get out of my way, scum" even if there's no monster at pick-axe spot
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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