again, looking for that failure condition: pager.c pickup.c
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+1
-1
@@ -881,7 +881,7 @@ dowhatdoes()
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#endif
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#endif
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reslt = dowhatdoes_core(q, bufr);
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reslt = dowhatdoes_core(q, bufr);
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if (reslt)
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if (reslt)
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pline("%s", reslt);
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pline1(reslt);
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else
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else
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pline("I've never heard of such commands.");
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pline("I've never heard of such commands.");
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return 0;
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return 0;
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+4
-4
@@ -87,7 +87,7 @@ boolean here; /* flag for type of obj list linkage */
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if (!otmp) {
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if (!otmp) {
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impossible("simple_look(null)");
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impossible("simple_look(null)");
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} else if (!(here ? otmp->nexthere : otmp->nobj)) {
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} else if (!(here ? otmp->nexthere : otmp->nobj)) {
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pline("%s", doname(otmp));
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pline1(doname(otmp));
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} else {
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} else {
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winid tmpwin = create_nhwindow(NHW_MENU);
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winid tmpwin = create_nhwindow(NHW_MENU);
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putstr(tmpwin, 0, "");
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putstr(tmpwin, 0, "");
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@@ -2321,7 +2321,7 @@ int held;
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/* out-only or out before in */
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/* out-only or out before in */
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if (loot_out && !loot_in_first) {
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if (loot_out && !loot_in_first) {
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if (!Has_contents(current_container)) {
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if (!Has_contents(current_container)) {
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pline("%s", emptymsg); /* <whatever> is empty. */
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pline1(emptymsg); /* <whatever> is empty. */
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if (!current_container->cknown) used = 1;
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if (!current_container->cknown) used = 1;
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current_container->cknown = 1;
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current_container->cknown = 1;
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} else {
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} else {
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@@ -2381,7 +2381,7 @@ int held;
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/* out after in */
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/* out after in */
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if (loot_out && loot_in_first) {
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if (loot_out && loot_in_first) {
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if (!Has_contents(current_container)) {
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if (!Has_contents(current_container)) {
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pline("%s", emptymsg); /* <whatever> is empty. */
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pline1(emptymsg); /* <whatever> is empty. */
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if (!current_container->cknown) used = 1;
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if (!current_container->cknown) used = 1;
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current_container->cknown = 1;
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current_container->cknown = 1;
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} else {
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} else {
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@@ -2689,7 +2689,7 @@ dotip()
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else if (cobj->otyp == STATUE)
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else if (cobj->otyp == STATUE)
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pline("Nothing interesting happens.");
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pline("Nothing interesting happens.");
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else
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else
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pline(nothing_happens);
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pline1(nothing_happens);
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return 0;
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return 0;
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}
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}
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