crash fix: shopkeeper re-entering shop
- when a shopkeeper leaves the shop to chase the player, and the player enters the shop, bill_p is set to an unusual value. bill_p needs to be set back to a valid value if the shopkeeper re-enters the shop. - Also, the u.ushops state needs to be updated when a shop becomes tended again if the player is in the shop. - introduce a new after_shk_move function to handle this
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@@ -72,6 +72,7 @@ travel command should restrict its shortest paths to areas of the map the
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non-altar prayer should limit god action, not maximize it
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potions of acid explode, not dilute, so make water_damage behave this way
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lookat monster notes if you see monster is trapped
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don't crash when angry shopkeeper re-enters the shop and you pick up something
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Platform- and/or Interface-Specific Fixes
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