crash fix: shopkeeper re-entering shop

- when a shopkeeper leaves the shop to chase the player, and the player
enters the shop, bill_p is set to an unusual value.  bill_p needs to be set
back to a valid value if the shopkeeper re-enters the shop.
- Also, the u.ushops state needs to be updated when a shop becomes tended
again if the player is in the shop.
- introduce a new after_shk_move function to handle this
This commit is contained in:
cohrs
2002-04-15 06:43:55 +00:00
parent b6be8e8af1
commit 86f961ba3f
4 changed files with 24 additions and 2 deletions

View File

@@ -1194,6 +1194,9 @@ postmov:
(is_pool(mtmp->mx, mtmp->my) && !Is_waterlevel(&u.uz));
newsym(mtmp->mx, mtmp->my);
}
if (mtmp->isshk) {
after_shk_move(mtmp);
}
}
return(mmoved);
}