re-fix #H1371 - dead monster fleeing
From a bug report, a monster which died by moving into a trap which was next to the hero standing on Elbereth resulted in "The <mon> is killed! The <mon> turns to flee!". An earlier change made monflee() return if it's given a dead monster, so the fleeing message is no longer given. This fixes the place where monflee() was inappropriately being called for a dead monster in the reported situation.
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@@ -18,6 +18,7 @@ grammar of messages regarding eating artifacts
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avoid a message about an invisible monster looking much better
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player polymorphed as a xorn could not pick up items in pits
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don't display "turns to flee" message for a mimicing mimic
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don't display "turns to flee" message for a monster who has just died
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dipping acid in a fountain could cause an explosion but not destroy the potion
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if your blindfold glows and you're not otherwise blinded, you can see it
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added strsubst() to hacklib
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