re-fix #H1371 - dead monster fleeing
From a bug report, a monster which died by moving into a trap which was next to the hero standing on Elbereth resulted in "The <mon> is killed! The <mon> turns to flee!". An earlier change made monflee() return if it's given a dead monster, so the fleeing message is no longer given. This fixes the place where monflee() was inappropriately being called for a dead monster in the reported situation.
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@@ -18,6 +18,7 @@ grammar of messages regarding eating artifacts
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avoid a message about an invisible monster looking much better
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avoid a message about an invisible monster looking much better
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player polymorphed as a xorn could not pick up items in pits
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player polymorphed as a xorn could not pick up items in pits
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don't display "turns to flee" message for a mimicing mimic
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don't display "turns to flee" message for a mimicing mimic
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don't display "turns to flee" message for a monster who has just died
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dipping acid in a fountain could cause an explosion but not destroy the potion
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dipping acid in a fountain could cause an explosion but not destroy the potion
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if your blindfold glows and you're not otherwise blinded, you can see it
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if your blindfold glows and you're not otherwise blinded, you can see it
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added strsubst() to hacklib
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added strsubst() to hacklib
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+4
-3
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)monmove.c 3.5 2007/05/16 */
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/* SCCS Id: @(#)monmove.c 3.5 2007/08/19 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -252,7 +252,7 @@ boolean fleemsg;
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}
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}
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STATIC_OVL void
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STATIC_OVL void
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distfleeck(mtmp,inrange,nearby,scared)
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distfleeck(mtmp, inrange, nearby, scared)
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register struct monst *mtmp;
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register struct monst *mtmp;
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int *inrange, *nearby, *scared;
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int *inrange, *nearby, *scared;
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{
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{
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@@ -531,7 +531,8 @@ toofar:
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}
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}
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tmp = m_move(mtmp, 0);
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tmp = m_move(mtmp, 0);
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distfleeck(mtmp,&inrange,&nearby,&scared); /* recalc */
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if (tmp != 2)
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distfleeck(mtmp, &inrange, &nearby, &scared); /* recalc */
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switch (tmp) {
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switch (tmp) {
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case 0: /* no movement, but it can still attack you */
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case 0: /* no movement, but it can still attack you */
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