water flow into pits (trunk only)
water should flow into chasms from Drum of Earthquake. Exploding wands of digging had been handled in the trunk earlier.
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@@ -2822,6 +2822,11 @@ do_break_wand(obj)
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watch_dig((struct monst *)0, x, y, TRUE);
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if (*in_rooms(x,y,SHOPBASE)) shop_damage = TRUE;
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}
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/*
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* Let liquid flow into the newly created pits.
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* Adjust corresponding code in music.c for
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* drum of earthquake if you alter this sequence.
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*/
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typ = fillholetyp(x,y);
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if (typ != ROOM) {
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levl[x][y].typ = typ;
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