Hero remembers trapped boxes
After finding a trap on a chest or a large box, remember it as trapped: "You see here a trapped large box." Randomly generated chests and boxes can be obviously trapped. Allow defining obviously trapped containers via lua. Invalidates saves and bones.
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@@ -1492,6 +1492,7 @@ artifact gifts are rebalanced (easier to obtain; higher-value sacrifices are
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the first gift; artifacts you can't use well are less likely)
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luck gains from sacrificing are limited by the value of the sacrifice
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failed #untrap could move hero diagonally into or out of an open doorway
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remember box is trapped after finding the trap
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -849,6 +849,7 @@ The table parameter accepts the following:
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| eroded | int | Object erosion
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| locked | boolean | Is the object locked?
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| trapped | boolean | Is the object trapped?
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| trap_known | boolean | If container is trapped, is it obvious?
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| recharged | boolean | Is the object recharged?
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| greased | boolean | Is the object greased?
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| broken | boolean | Is the object broken?
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