Hero remembers trapped boxes

After finding a trap on a chest or a large box, remember it
as trapped: "You see here a trapped large box."
Randomly generated chests and boxes can be obviously trapped.
Allow defining obviously trapped containers via lua.

Invalidates saves and bones.
This commit is contained in:
Pasi Kallinen
2024-12-19 12:37:13 +02:00
parent 27a03ef75b
commit 87694e1a95
12 changed files with 75 additions and 36 deletions

View File

@@ -141,9 +141,9 @@ struct obj {
* they have no locks */
Bitfield(pickup_prev, 1); /* was picked up previously */
Bitfield(ghostly, 1); /* it just got placed into a bones file */
Bitfield(tknown, 1); /* trap status known for chests */
#if 0
/* not implemented */
Bitfield(tknown, 1); /* trap status known for chests */
Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when
* not seen yet after being picked up while blind
* [maybe for remaining stack of used potion too] */