Hero remembers trapped boxes
After finding a trap on a chest or a large box, remember it as trapped: "You see here a trapped large box." Randomly generated chests and boxes can be obviously trapped. Allow defining obviously trapped containers via lua. Invalidates saves and bones.
This commit is contained in:
@@ -852,6 +852,7 @@ unknow_object(struct obj *obj)
|
||||
|
||||
obj->bknown = obj->rknown = 0;
|
||||
obj->cknown = obj->lknown = 0;
|
||||
obj->tknown = 0;
|
||||
/* for an existing object, awareness of charges or enchantment has
|
||||
gone poof... [object types which don't use the known flag have
|
||||
it set True for some reason] */
|
||||
@@ -1000,6 +1001,7 @@ mksobj_init(struct obj *otmp, boolean artif)
|
||||
case LARGE_BOX:
|
||||
otmp->olocked = !!(rn2(5));
|
||||
otmp->otrapped = !(rn2(10));
|
||||
otmp->tknown = otmp->otrapped && !rn2(100); /* obvious trap */
|
||||
FALLTHROUGH;
|
||||
/*FALLTHRU*/
|
||||
case ICE_BOX:
|
||||
|
||||
Reference in New Issue
Block a user