Hero remembers trapped boxes

After finding a trap on a chest or a large box, remember it
as trapped: "You see here a trapped large box."
Randomly generated chests and boxes can be obviously trapped.
Allow defining obviously trapped containers via lua.

Invalidates saves and bones.
This commit is contained in:
Pasi Kallinen
2024-12-19 12:37:13 +02:00
parent 27a03ef75b
commit 87694e1a95
12 changed files with 75 additions and 36 deletions

View File

@@ -295,6 +295,7 @@ l_obj_to_table(lua_State *L)
nhl_add_table_entry_int(L, "dknown", obj->dknown);
nhl_add_table_entry_int(L, "bknown", obj->bknown);
nhl_add_table_entry_int(L, "rknown", obj->rknown);
nhl_add_table_entry_int(L, "tknown", obj->tknown);
if (obj->oclass == POTION_CLASS)
nhl_add_table_entry_int(L, "odiluted", obj->odiluted);
else