Hero remembers trapped boxes

After finding a trap on a chest or a large box, remember it
as trapped: "You see here a trapped large box."
Randomly generated chests and boxes can be obviously trapped.
Allow defining obviously trapped containers via lua.

Invalidates saves and bones.
This commit is contained in:
Pasi Kallinen
2024-12-19 12:37:13 +02:00
parent 27a03ef75b
commit 87694e1a95
12 changed files with 75 additions and 36 deletions

View File

@@ -1334,6 +1334,9 @@ doname_base(
Strcat(prefix, "uncursed ");
}
/* "a large trapped box" would perhaps be more correct */
if (Is_box(obj) && obj->otrapped && obj->tknown && obj->dknown)
Strcat(prefix,"trapped ");
if (lknown && Is_box(obj)) {
if (obj->obroken)
/* 3.6.0 used "unlockable" here but that could be misunderstood