Add Auto open doors -patch
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@@ -110,6 +110,7 @@ struct context_info {
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boolean bypasses; /* bypass flag is set on at least one fobj */
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boolean botl; /* partially redo status line */
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boolean botlx; /* print an entirely new bottom line */
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boolean door_opened; /* set to true if door was opened during test_move */
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struct dig_info digging;
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struct victual_info victual;
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struct tin_info tin;
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@@ -980,6 +980,7 @@ E int NDECL(doforce);
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E boolean FDECL(boxlock, (struct obj *,struct obj *));
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E boolean FDECL(doorlock, (struct obj *,int,int));
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E int NDECL(doopen);
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E int FDECL(doopen_indir, (int,int));
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E int NDECL(doclose);
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#ifdef MAC
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@@ -19,6 +19,7 @@ struct flag {
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boolean acoustics; /* allow dungeon sound messages */
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boolean autodig; /* MRKR: Automatically dig */
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boolean autoquiver; /* Automatically fill quiver */
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boolean autoopen; /* open doors by walking into them */
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boolean beginner;
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boolean biff; /* enable checking for mail */
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boolean bones; /* allow saving/loading bones */
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 60
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#define EDITLEVEL 61
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#define COPYRIGHT_BANNER_A \
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"NetHack, Copyright 1985-2015"
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