Pets are more careful about attacking monsters at low health
Another SliceHack feature. However, the math implemented by SliceHack seemed incorrect, so I tweaked it. Pets previously attacked monsters of up to one level higher than them as long as they were above 25% health. Now, they will attack monsters as follows: 100%: up to level + 2 (pets could not attack this high before) 80%+: up to level + 1 60%+: up to same level 40%+: up to level - 1 25%+: up to level - 2 The case that prevents any attacks below 25% health still exists.
This commit is contained in:
committed by
Pasi Kallinen
parent
6b60618e0e
commit
882efdcf58
@@ -531,6 +531,7 @@ make anti-magic fields drain more energy and prevent them from showing up
|
||||
too early in the dungeon
|
||||
eating magical monsters such as wizards or shamans may give a mild buzz
|
||||
make exploding spheres create an actual explosion
|
||||
pets are more careful about attacking monsters at low health
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user