eating food while hiding under it
Fix the bug reported by entrez where you could end up hiding under nothing if while poly'd into a hides-under creature and hiding under something edible you ate whatever you were hiding under. Same thing could happen if it was a corpse on an altar and you offered it rather than consumed it. While in there, fix monsters hiding under cockatrice corpses. They won't do that unless there are multiple objects in the pile, but there was no check for the possible case of all additional objects also being other cockatrice corpses.
This commit is contained in:
39
src/mon.c
39
src/mon.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 mon.c $NHDT-Date: 1646688064 2022/03/07 21:21:04 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.415 $ */
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/* NetHack 3.7 mon.c $NHDT-Date: 1647911478 2022/03/22 01:11:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.419 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -3882,17 +3882,20 @@ maybe_unhide_at(xchar x, xchar y)
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{
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struct monst *mtmp;
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if (!OBJ_AT(x, y) && (mtmp = m_at(x, y)) != 0
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&& mtmp->mundetected && hides_under(mtmp->data))
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if (OBJ_AT(x, y))
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return;
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if ((mtmp = m_at(x, y)) == 0 && u_at(x, y))
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mtmp = &g.youmonst;
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if (mtmp && mtmp->mundetected && hides_under(mtmp->data))
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(void) hideunder(mtmp);
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}
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/* monster/hero tries to hide under something at the current location */
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boolean
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hideunder(struct monst* mtmp)
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hideunder(struct monst *mtmp)
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{
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struct trap *t;
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boolean undetected = FALSE, is_u = (mtmp == &g.youmonst);
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boolean oldundetctd, undetected = FALSE, is_u = (mtmp == &g.youmonst);
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xchar x = is_u ? u.ux : mtmp->mx, y = is_u ? u.uy : mtmp->my;
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if (mtmp == u.ustuck) {
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@@ -3906,17 +3909,25 @@ hideunder(struct monst* mtmp)
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} else if (hides_under(mtmp->data) && OBJ_AT(x, y)) {
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struct obj *otmp = g.level.objects[x][y];
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/* most monsters won't hide under cockatrice corpse */
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if (otmp->nexthere || otmp->otyp != CORPSE
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|| (mtmp == &g.youmonst ? Stone_resistance : resists_ston(mtmp))
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|| !touch_petrifies(&mons[otmp->corpsenm]))
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/* most monsters won't hide under cockatrice corpse but they
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can hide under a pile containing more than just such corpses */
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while (otmp && otmp->otyp == CORPSE
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&& touch_petrifies(&mons[otmp->corpsenm]))
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otmp = otmp->nexthere;
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if (otmp != 0 || ((mtmp == &g.youmonst) ? Stone_resistance
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: resists_ston(mtmp)))
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undetected = TRUE;
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}
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if (is_u)
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u.uundetected = undetected;
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else
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mtmp->mundetected = undetected;
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if (is_u) {
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oldundetctd = u.uundetected != 0;
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u.uundetected = undetected ? 1 : 0;
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} else {
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oldundetctd = mtmp->mundetected != 0;
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mtmp->mundetected = undetected ? 1 : 0;
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}
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if (undetected != oldundetctd)
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newsym(x, y);
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return undetected;
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}
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@@ -3938,9 +3949,9 @@ hide_monst(struct monst* mon)
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/* try again if mimic missed its 1/3 chance to hide */
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if (mon->data->mlet == S_MIMIC && !M_AP_TYPE(mon))
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(void) restrap(mon);
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g.viz_array[y][x] = save_viz;
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if (hider_under)
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(void) hideunder(mon);
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g.viz_array[y][x] = save_viz;
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}
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}
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