Allow flipping levels horizontally or vertically
When a special level is created, there's a chance it gets flipped horizontally and/or vertically. Add new level flags "noflip", "noflipx", and "noflipy" to prevent flipping the level. Add a wiz-mode command #wizlevelflip to test the flipping on current level - although this doesn't flip everything, as level flipping is meant to happen during level creation.
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@@ -1,6 +1,6 @@
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.map([[
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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