Allow flipping levels horizontally or vertically
When a special level is created, there's a chance it gets flipped horizontally and/or vertically. Add new level flags "noflip", "noflipx", and "noflipy" to prevent flipping the level. Add a wiz-mode command #wizlevelflip to test the flipping on current level - although this doesn't flip everything, as level flipping is meant to happen during level creation.
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@@ -210,6 +210,9 @@ E NEARDATA struct obj *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
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E NEARDATA struct obj *uchain; /* defined only when punished */
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E NEARDATA struct obj *uball;
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#include "engrave.h"
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E struct engr *head_engr;
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#include "you.h"
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E NEARDATA struct you u;
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E NEARDATA time_t ubirthday;
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