Allow flipping levels horizontally or vertically
When a special level is created, there's a chance it gets flipped horizontally and/or vertically. Add new level flags "noflip", "noflipx", and "noflipy" to prevent flipping the level. Add a wiz-mode command #wizlevelflip to test the flipping on current level - although this doesn't flip everything, as level flipping is meant to happen during level creation.
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@@ -86,6 +86,7 @@ struct sp_coder {
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int n_subroom;
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int lvl_is_joined;
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boolean check_inaccessibles;
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int allow_flips;
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};
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/*
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