Allow flipping levels horizontally or vertically

When a special level is created, there's a chance it gets flipped
horizontally and/or vertically.

Add new level flags "noflip", "noflipx", and "noflipy" to prevent
flipping the level. Add a wiz-mode command #wizlevelflip to test
the flipping on current level - although this doesn't flip everything,
as level flipping is meant to happen during level creation.
This commit is contained in:
Pasi Kallinen
2020-02-20 19:18:54 +02:00
parent 86f5e73ef3
commit 88aa0793dc
20 changed files with 397 additions and 12 deletions

View File

@@ -37,6 +37,8 @@ NEARDATA struct obj *uwep, *uarm, *uswapwep,
*uarmc, *uarmh, *uarms, *uarmg,*uarmf, *uamul,
*uright, *uleft, *ublindf, *uchain, *uball;
struct engr *head_engr;
#ifdef TEXTCOLOR
/*
* This must be the same order as used for buzz() in zap.c.