Allow flipping levels horizontally or vertically
When a special level is created, there's a chance it gets flipped horizontally and/or vertically. Add new level flags "noflip", "noflipx", and "noflipy" to prevent flipping the level. Add a wiz-mode command #wizlevelflip to test the flipping on current level - although this doesn't flip everything, as level flipping is meant to happen during level creation.
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@@ -37,6 +37,8 @@ NEARDATA struct obj *uwep, *uarm, *uswapwep,
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*uarmc, *uarmh, *uarms, *uarmg,*uarmf, *uamul,
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*uright, *uleft, *ublindf, *uchain, *uball;
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struct engr *head_engr;
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#ifdef TEXTCOLOR
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/*
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* This must be the same order as used for buzz() in zap.c.
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