Allow flipping levels horizontally or vertically
When a special level is created, there's a chance it gets flipped horizontally and/or vertically. Add new level flags "noflip", "noflipx", and "noflipy" to prevent flipping the level. Add a wiz-mode command #wizlevelflip to test the flipping on current level - although this doesn't flip everything, as level flipping is meant to happen during level creation.
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@@ -5,7 +5,7 @@
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#include "hack.h"
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static NEARDATA struct engr *head_engr;
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struct engr *head_engr;
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static const char *NDECL(blengr);
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char *
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