Allow flipping levels horizontally or vertically
When a special level is created, there's a chance it gets flipped horizontally and/or vertically. Add new level flags "noflip", "noflipx", and "noflipy" to prevent flipping the level. Add a wiz-mode command #wizlevelflip to test the flipping on current level - although this doesn't flip everything, as level flipping is meant to happen during level creation.
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@@ -22,7 +22,6 @@ static void FDECL(check_ransacked, (char *));
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static void FDECL(migr_booty_item, (int, const char *));
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static void FDECL(migrate_orc, (struct monst *, unsigned long));
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static void NDECL(stolen_booty);
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static void FDECL(get_level_extends, (int *, int *, int *, int *));
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/* adjust a coordinate one step in the specified direction */
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#define mz_move(X, Y, dir) \
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@@ -1225,7 +1224,7 @@ coord *cc;
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return;
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}
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static void
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void
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get_level_extends(left, top, right, bottom)
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int *left, *top, *right, *bottom;
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{
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