some tabs to spaces
cd src
grep -P -n '\t' *.c | grep -v "1:"
cd ../include
grep -P -n '\t' *.h | grep -v "1:"
cd ..
side note: win/Qt/*.cpp are full of tabs
This commit is contained in:
@@ -687,7 +687,7 @@ newgame(void)
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* any artifacts */
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u_init();
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l_nhcore_init(); /* create a Lua state that lasts until the end of the game */
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l_nhcore_init(); /* create a Lua state that lasts until the end of the game */
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reset_glyphmap(gm_newgame);
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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@@ -117,7 +117,7 @@ restore_artifacts(NHFILE *nhfp)
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mread(nhfp->fd, (genericptr_t) artiexist, sizeof artiexist);
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mread(nhfp->fd, (genericptr_t) artidisco, sizeof artidisco);
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}
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hack_artifacts(); /* redo non-saved special cases */
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hack_artifacts(); /* redo non-saved special cases */
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}
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const char *
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@@ -4143,7 +4143,7 @@ wiz_mon_diff(void)
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ptr->pmnames[NEUTRAL], cnt, mlev,
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mcalculated, mhardcoded, mdiff);
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putstr(win, 0, buf);
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}
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}
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}
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if (!trouble)
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putstr(win, 0, "No monster difficulty discrepencies were detected.");
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@@ -26,8 +26,8 @@ struct nomakedefs_s nomakedefs = {
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comp.sources.games/91SfKYg_xzI/dGnR3JnspFkJ */
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"Tue, 28-Jul-87 13:18:57 EDT",
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"Version 1.0, built Jul 28 13:18:57 1987.",
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(const char *) 0, /* git_sha */
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(const char *) 0, /* git_branch */
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(const char *) 0, /* git_sha */
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(const char *) 0, /* git_branch */
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"1.0.0-0",
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"NetHack Version 1.0.0-0 - last build Tue Jul 28 13:18:57 1987.",
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0x01010000UL,
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@@ -204,9 +204,9 @@ const struct instance_globals g_init = {
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0, /* mrank_sz */
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{ { { NULL, NULL, 0L, FALSE, FALSE, 0, 0U, { 0 }, NULL, 0, 0, 0
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#ifdef STATUS_HILITES
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, UNDEFINED_PTR, UNDEFINED_PTR
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, UNDEFINED_PTR, UNDEFINED_PTR
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#endif
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} }
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} }
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}, /* blstats */
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FALSE, /* blinit */
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FALSE, /* update_all */
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@@ -474,7 +474,7 @@ const struct instance_globals g_init = {
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/* mkmaze.c */
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{ {COLNO, ROWNO, 0, 0}, {COLNO, ROWNO, 0, 0},
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FALSE, FALSE, 0, 0, { 0 } }, /* bughack */
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FALSE, FALSE, 0, 0, { 0 } }, /* bughack */
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UNDEFINED_PTR, /* bbubbles */
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UNDEFINED_PTR, /* ebubbles */
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UNDEFINED_PTR, /* wportal */
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@@ -1483,7 +1483,7 @@ extern glyph_map glyphmap[MAX_GLYPH]; /* from tile.c */
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glyph_map glyphmap[MAX_GLYPH] = {
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{ 0U, { 0, 0}, 0
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#ifdef ENHANCED_SYMBOLS
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, 0
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, 0
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#endif
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}
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};
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@@ -9,7 +9,7 @@
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#include <string.h>
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#endif
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#define DATAPREFIX 4 /* see decl.h */
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#define DATAPREFIX 4 /* see decl.h */
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#ifdef DLB
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/*
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@@ -753,7 +753,7 @@ init_dungeons(void)
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(void) memset(&pd, 0, sizeof (struct proto_dungeon));
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pd.n_levs = pd.n_brs = 0;
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L = nhl_init(&sbi); /* private Lua state for this function */
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L = nhl_init(&sbi); /* private Lua state for this function */
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if (!L) {
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panic1("'nhl_init' failed; can't continue.");
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/*NOTREACHED*/
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@@ -1385,7 +1385,7 @@ rest_engravings(NHFILE *nhfp)
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}
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ep->nxt_engr = head_engr;
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head_engr = ep;
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ep->engr_txt = (char *) (ep + 1); /* Andreas Bormann */
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ep->engr_txt = (char *) (ep + 1); /* Andreas Bormann */
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/* mark as finished for bones levels -- no problem for
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* normal levels as the player must have finished engraving
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* to be able to move again */
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@@ -3245,7 +3245,7 @@ display_pickinv(
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sparse = ((wri_info.fromcore.invmode & InvSparse) != 0);
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inuse_only = ((wri_info.fromcore.invmode & InvInUse) != 0);
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doing_perm_invent = TRUE;
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nhUse(sparse);
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nhUse(sparse);
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}
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/*
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* Exit early if no inventory -- but keep going if we are doing
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@@ -1484,7 +1484,7 @@ validate(NHFILE* nhfp, const char *name)
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} else {
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if (nhfp->structlevel)
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rlen = (readLenType) read(nhfp->fd, (genericptr_t) &sfi, sizeof sfi);
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minit(); /* ZEROCOMP */
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minit(); /* ZEROCOMP */
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if (rlen == 0) {
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if (verbose) {
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pline("File \"%s\" is empty during save file feature check?", name);
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24
src/sp_lev.c
24
src/sp_lev.c
@@ -3443,18 +3443,18 @@ int
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lspo_object(lua_State *L)
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{
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static object zeroobject = {
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{ 0 }, /* Str_or_len name */
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0, /* corpsenm */
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0, 0, /* id, spe */
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0, /* coord */
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0, 0, /* coordxy x,y */
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0, 0, /* class, containment */
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0, /* curse_state */
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0, /* quan */
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0, /* buried */
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0, /* lit */
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0, 0, 0, 0, 0, 0, 0, 0, /* eroded, locked, trapped, recharged,
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invis, greased, broken, achievment */
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{ 0 }, /* Str_or_len name */
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0, /* corpsenm */
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0, 0, /* id, spe */
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0, /* coord */
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0, 0, /* coordxy x,y */
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0, 0, /* class, containment */
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0, /* curse_state */
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0, /* quan */
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0, /* buried */
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0, /* lit */
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0, 0, 0, 0, 0, 0, 0, 0, /* eroded, locked, trapped, recharged,
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invis, greased, broken, achievment */
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};
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#if 0
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int nparams = 0;
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