some tabs to spaces

cd src
    grep -P -n '\t' *.c | grep -v "1:"
    cd ../include
    grep -P -n '\t' *.h | grep -v "1:"
    cd ..

side note: win/Qt/*.cpp are full of tabs
This commit is contained in:
nhmall
2022-10-26 14:21:23 -04:00
parent 1cf4f9f7f9
commit 88f6df2d8b
81 changed files with 365 additions and 365 deletions

View File

@@ -725,7 +725,7 @@ vesa_xputg(const glyph_info *glyphinfo)
* These include:
*
* vesa_gotoloc(x,y) - Moves the "cursor" on screen to the specified x
* and y character cell location. This routine
* and y character cell location. This routine
* determines the location where screen writes
* will occur next, it does not change the location
* of the player on the NetHack level.
@@ -862,7 +862,7 @@ vesa_redrawmap(void)
void
vesa_userpan(enum vga_pan_direction pan)
{
/* pline("Into userpan"); */
/* pline("Into userpan"); */
if (iflags.over_view || iflags.traditional_view)
return;
@@ -918,7 +918,7 @@ vesa_userpan(enum vga_pan_direction pan)
void
vesa_overview(boolean on)
{
/* vesa_HideCursor(); */
/* vesa_HideCursor(); */
if (on) {
iflags.over_view = TRUE;
clipx = 0;
@@ -951,9 +951,9 @@ vesa_overview(boolean on)
void
vesa_traditional(boolean on)
{
/* vesa_HideCursor(); */
/* vesa_HideCursor(); */
if (on) {
/* switch_symbols(FALSE); */
/* switch_symbols(FALSE); */
iflags.traditional_view = TRUE;
clipx = 0;
clipxmax = COLNO - 1;
@@ -1054,7 +1054,7 @@ vesa_Init(void)
iflags.over_view = FALSE;
CO = 80;
LI = 25;
/* clear_screen() */ /* not vesa_clear_screen() */
/* clear_screen() */ /* not vesa_clear_screen() */
return;
}
#endif
@@ -1070,7 +1070,7 @@ vesa_Init(void)
iflags.over_view = FALSE;
CO = 80;
LI = 25;
/* clear_screen() */ /* not vesa_clear_screen() */
/* clear_screen() */ /* not vesa_clear_screen() */
return;
}