autopickup_exceptions docs and tweak
- document it -added a goto (shudder) to return to the menu choices after getting a list of the autopickup_exceptions
This commit is contained in:
@@ -5,7 +5,7 @@
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.ds vr "NetHack 3.4
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.ds vr "NetHack 3.4
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.ds f0 "\*(vr
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.ds f0 "\*(vr
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.ds f1
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.ds f1
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.ds f2 "October 5, 2003
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.ds f2 "November 15, 2003
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.mt
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.mt
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A Guide to the Mazes of Menace
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A Guide to the Mazes of Menace
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(Guidebook for NetHack)
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(Guidebook for NetHack)
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@@ -1590,6 +1590,7 @@ in \fIsh\fP or \fIksh\fP.
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.hn 2
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.hn 2
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Using a configuration file
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Using a configuration file
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.pg
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.pg
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Any line in the configuration file starting with `#' is treated as a comment.
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Any line in the configuration file starting with ``OPTIONS='' may be
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Any line in the configuration file starting with ``OPTIONS='' may be
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filled out with options in the same syntax as in NETHACKOPTIONS.
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filled out with options in the same syntax as in NETHACKOPTIONS.
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Any line starting with ``DUNGEON='', ``EFFECTS='', ``MONSTERS='',
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Any line starting with ``DUNGEON='', ``EFFECTS='', ``MONSTERS='',
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@@ -1609,7 +1610,13 @@ A zero in any entry in such a sequence leaves the display of that
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entry unchanged; this feature is not available using the option syntax.
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entry unchanged; this feature is not available using the option syntax.
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Such a sequence can be continued to multiple lines by putting a `\e'
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Such a sequence can be continued to multiple lines by putting a `\e'
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at the end of each line to be continued.
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at the end of each line to be continued.
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Any line starting with `#' is treated as a comment.
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.pg
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If your copy of the game included the compile time AUTOPICKUP_EXCEPTIONS
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option, then any line starting with ``AUTOPICKUP_EXCEPTION='' is taken
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as defining an exception to the
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.op pickup_types
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option.
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There is a section of this Guidebook that discusses that.
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.pg
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.pg
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The default name of the configuration file varies on different
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The default name of the configuration file varies on different
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operating systems, but NETHACKOPTIONS can also be set to
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operating systems, but NETHACKOPTIONS can also be set to
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@@ -1632,7 +1639,10 @@ Cannot be set with the `O' command.
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Automatically dig if you are wielding a digging tool and moving into a place
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Automatically dig if you are wielding a digging tool and moving into a place
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that can be dug (default false).
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that can be dug (default false).
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.lp "autopickup "
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.lp "autopickup "
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Automatically pick up things onto which you move (default on).
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Automatically pick up things onto which you move (default on).
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See
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.op pickup_types
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to refine the behaviour.
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.lp "autoquiver "
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.lp "autoquiver "
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This option controls what happens when you attempt the `f' (fire)
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This option controls what happens when you attempt the `f' (fire)
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command with an empty quiver. When true, the computer will fill
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command with an empty quiver. When true, the computer will fill
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@@ -1988,7 +1998,12 @@ or overLoaded), you will be asked if you want to continue.
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.lp pickup_types
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.lp pickup_types
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Specify the object types to be picked up when
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Specify the object types to be picked up when
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.op autopickup
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.op autopickup
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is on. Default is all types.
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is on. Default is all types. If your copy of the game has the experimental
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compile time option AUTOPICKUP_EXCEPTIONS included, you may be able to use
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.op autopickup_exception
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configuration file lines to further refine
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.op autopickup
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behaviour.
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.lp prayconfirm
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.lp prayconfirm
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Prompt for confirmation before praying (default on).
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Prompt for confirmation before praying (default on).
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.lp pushweapon
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.lp pushweapon
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@@ -2253,6 +2268,53 @@ If the game display is difficult to read, try adjusting these scales;
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if this does not correct the problem, try !color.
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if this does not correct the problem, try !color.
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Cannot be set with the `O' command.
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Cannot be set with the `O' command.
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.hn 2
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.hn 2
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Configuring autopickup exceptions
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.pg
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There is an experimental compile time option called AUTOPICKUP_EXCEPTIONS.
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If your copy of the game was build with that option defined, you can
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further refine the behaviour of the
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.op autopickup
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option beyond what is available through the
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.op pickup_types
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option.
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.pg
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By placing
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.op autopickup_exception
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lines in your configuration
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file, you can define patterns to be checked when the game is about to
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autopickup something.
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.lp autopickup_exception
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Sets an exception to the
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.op pickup_types
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option.
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The
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.op "autopickup_exception "
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option should be followed by a string of 1-80 characters to be used as a
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pattern to match against the singular form of the description of an
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object at your location.
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.pg
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Some characters are treated specially if they occur as the first
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character in the string pattern, specifically:
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.sd
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.si
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< - always pickup an object that matches the pattern that follows.
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> - never pickup an object that matches the pattern that follows.
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.ei
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.ed
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.pg
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Can be set with the `O' command, but the setting is not preserved
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across saves and restores.
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.pg
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Here's a couple of examples of autopickup_exceptions:
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.sd
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.si
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autopickup_exception="<*arrow"
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autopickup_exception=">*corpse"
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.ei
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.ed
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The first example above will result in autopickup of any type of arrow.
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The second example results in the exclusion of any corpse from autopickup.
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.hn 2
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Configuring User Sounds
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Configuring User Sounds
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.pg
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.pg
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Some platforms allow you to define sound files to be played when a message
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Some platforms allow you to define sound files to be played when a message
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@@ -27,7 +27,7 @@
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\begin{document}
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\begin{document}
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%
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%
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% input file: guidebook.mn
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% input file: guidebook.mn
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% $Revision: 1.71 $ $Date: 2003/09/28 03:42:24 $
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% $Revision: 1.72 $ $Date: 2003/10/05 19:56:08 $
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%
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%
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%.ds h0 "
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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%.ds h1 %.ds h2 \%
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@@ -40,7 +40,7 @@
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%.au
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%.au
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\author{Eric S. Raymond\\
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\author{Eric S. Raymond\\
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(Extensively edited and expanded for 3.4)}
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(Extensively edited and expanded for 3.4)}
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\date{October 5, 2003}
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\date{November 15, 2003}
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\maketitle
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\maketitle
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@@ -2002,6 +2002,7 @@ and the {\it fruit\/} is set to ``papaya'', you would enter the command
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\subsection*{Using a configuration file}
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\subsection*{Using a configuration file}
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%.pg
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%.pg
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Any line in the configuration file starting with `{\tt \#}' is treated as a comment.
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Any line in the configuration file starting with ``{\tt OPTIONS=}'' may be
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Any line in the configuration file starting with ``{\tt OPTIONS=}'' may be
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filled out with options in the same syntax as in NETHACKOPTIONS.
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filled out with options in the same syntax as in NETHACKOPTIONS.
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Any line starting with ``{\tt DUNGEON=}'', ``{\tt EFFECTS=}'',
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Any line starting with ``{\tt DUNGEON=}'', ``{\tt EFFECTS=}'',
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@@ -2016,7 +2017,12 @@ A zero in any entry in such a sequence leaves the display of that
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entry unchanged; this feature is not available using the option syntax.
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entry unchanged; this feature is not available using the option syntax.
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Such a sequence can be continued to multiple lines by putting a
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Such a sequence can be continued to multiple lines by putting a
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`{\tt \verb+\+}' at the end of each line to be continued.
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`{\tt \verb+\+}' at the end of each line to be continued.
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Any line starting with `{\tt \#}' is treated as a comment.
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%.pg
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If your copy of the game included the compile time AUTOPICKUP\_EXCEPTIONS
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option, then any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
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is taken as defining an exception to the ``{\tt pickup\_types}'' option.
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There is a section of this Guidebook that discusses that.
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%.pg
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%.pg
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The default name of the configuration file varies on different
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The default name of the configuration file varies on different
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@@ -2049,7 +2055,8 @@ that can be dug (default false).
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%.lp
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%.lp
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\item[\ib{autopickup}]
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\item[\ib{autopickup}]
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Automatically pick up things onto which you move (default on).
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Automatically pick up things onto which you move (default on).
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%.Ip
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See ``{\it pickup\_types\/}'' to refine the behaviour.
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%.lp
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\item[\ib{autoquiver}]
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\item[\ib{autoquiver}]
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This option controls what happens when you attempt the `f' (fire)
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This option controls what happens when you attempt the `f' (fire)
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command with an empty quiver. When true, the computer will fill
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command with an empty quiver. When true, the computer will fill
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@@ -2436,8 +2443,11 @@ or overLoaded), you will be asked if you want to continue.
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(Default `S').
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(Default `S').
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%.lp
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%.lp
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\item[\ib{pickup\_types}]
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\item[\ib{pickup\_types}]
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Specify the object types to be picked up when {\it autopickup\/}
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Specify the object types to be picked up when ``{\it autopickup\/}''
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is on. Default is all types.
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is on. Default is all types. If your copy of the game has the
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experimental compile time option AUTOPICKUP\_EXCEPTIONS included,
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you may be able to use ``{\it autopickup\_exception\/}'' configuration
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file lines to further refine ``{\it autopickup\/}'' behaviour.
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%.lp
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%.lp
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\item[\ib{prayconfirm}]
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\item[\ib{prayconfirm}]
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Prompt for confirmation before praying (default on).
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Prompt for confirmation before praying (default on).
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@@ -2782,6 +2792,53 @@ if this does not correct the problem, try {\tt !color}.
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Cannot be set with the `{\tt O}' command.
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Cannot be set with the `{\tt O}' command.
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\elist
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\elist
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%.lp
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%.hn 2
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\subsection*{Configuring autopickup exceptions}
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%.pg
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There is an experimental compile time option called AUTOPICKUP_EXCEPTIONS.
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If your copy of the game was build with that option defined, you can
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further refine the behaviour of the ``{\tt autopickup}'' option beyond
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what is available through the ``{\tt pickup\_types}'' option.
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%.pg
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By placing ``{\tt autopickup\_exception}'' lines in your configuration
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file, you can define patterns to be checked when the game is about to
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autopickup something.
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\blist{}
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%.lp
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\item[\ib{autopickup\_exception}]
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Sets an exception to the `{\it pickup\_types}' option.
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The {\it autopickup\_exception\/} option should be followed by a string of 1--80
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characters to be used as a pattern to match against the singular form
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of the description of an object at your location.
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|
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Some characters are treated specially if they occur as the first
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character in the string pattern, specifically:
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%.sd
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%.si
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{\tt <} --- always pickup an object that matches the pattern that follows.\\
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{\tt >} --- never pickup an object that matches the pattern that follows.
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%.ei
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%.ed
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Can be set with the `{\tt O}' command, but the setting is not preserved
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across saves and restores.
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\elist
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%.pg
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Here's a couple of examples of autopickup\_exceptions:
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\begin{verbatim}
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autopickup_exception="<*arrow"
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autopickup_exception=">*corpse"
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\end{verbatim}
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|
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The first example above will result in autopickup of any type of arrow.
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The second example results in the exclusion of any corpse from autopickup.
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|
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%.lp
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%.lp
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%.hn 2
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%.hn 2
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\subsection*{Configuring User Sounds}
|
\subsection*{Configuring User Sounds}
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@@ -2815,6 +2815,7 @@ boolean setinitial,setfromfile;
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ape = ape->next;
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ape = ape->next;
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numapes++;
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numapes++;
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}
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}
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ape_again:
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if (numapes > 0) {
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if (numapes > 0) {
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tmpwin = create_nhwindow(NHW_MENU);
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tmpwin = create_nhwindow(NHW_MENU);
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start_menu(tmpwin);
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start_menu(tmpwin);
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@@ -2825,8 +2826,8 @@ boolean setinitial,setfromfile;
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add_menu(tmpwin, NO_GLYPH, &any, *action_titles[i],
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add_menu(tmpwin, NO_GLYPH, &any, *action_titles[i],
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0, ATR_NONE, action_titles[i+1], MENU_UNSELECTED);
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0, ATR_NONE, action_titles[i+1], MENU_UNSELECTED);
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}
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}
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end_menu(tmpwin, "Adjust autopickup exception list how?");
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end_menu(tmpwin, "Do what with autopickup exception list?");
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if ((pick_cnt = select_menu(tmpwin, PICK_ANY, &pick_list)) > 0) {
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if ((pick_cnt = select_menu(tmpwin, PICK_ONE, &pick_list)) > 0) {
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for (pick_idx = 0; pick_idx < pick_cnt; ++pick_idx) {
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for (pick_idx = 0; pick_idx < pick_cnt; ++pick_idx) {
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opt_idx = pick_list[pick_idx].item.a_int - 1;
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opt_idx = pick_list[pick_idx].item.a_int - 1;
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}
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}
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@@ -2834,11 +2835,12 @@ boolean setinitial,setfromfile;
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pick_list = (menu_item *)0;
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pick_list = (menu_item *)0;
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}
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}
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destroy_nhwindow(tmpwin);
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destroy_nhwindow(tmpwin);
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if (pick_cnt < 1) return FALSE;
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} /* else just ask for new pickup exception string */
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} /* else just ask for new pickup exception string */
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if (opt_idx == 0) {
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if (opt_idx == 0) {
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getlin("What new autopickup exception pattern?", &apebuf[1]);
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getlin("What new autopickup exception pattern?", &apebuf[1]);
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if (apebuf[0] == '\033') retval = FALSE;
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if (apebuf[1] == '\033') retval = FALSE;
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apebuf[0] = '"';
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apebuf[0] = '"';
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Strcat(apebuf,"\"");
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Strcat(apebuf,"\"");
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add_autopickup_exception(apebuf);
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add_autopickup_exception(apebuf);
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@@ -2854,6 +2856,7 @@ boolean setinitial,setfromfile;
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}
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}
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display_nhwindow(tmpwin, FALSE);
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display_nhwindow(tmpwin, FALSE);
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destroy_nhwindow(tmpwin);
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destroy_nhwindow(tmpwin);
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goto ape_again;
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} else {
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} else {
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ape = iflags.autopickup_exceptions;
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ape = iflags.autopickup_exceptions;
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ilet = 'a';
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ilet = 'a';
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Reference in New Issue
Block a user