^X again
Add a new line for one last missing status field: gold. Also add one for proficiency with current weapon. Move a few lines from 'characteristics' to 'background' and a few more from 'characteristics' to new 'basics', leaving characteristics with the six original characteristics: Str, Con, Dec, &c.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1535812936 2018/09/01 14:42:16 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.636 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1541145514 2018/11/02 07:58:34 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.645 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -721,6 +721,7 @@ E void FDECL(make_grave, (int, int, const char *));
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/* ### exper.c ### */
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E long FDECL(newuexp, (int));
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E int NDECL(newpw);
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E int FDECL(experience, (struct monst *, int));
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E void FDECL(more_experienced, (int, int));
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@@ -2724,6 +2725,9 @@ E int NDECL(abon);
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E int NDECL(dbon);
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E void FDECL(wet_a_towel, (struct obj *, int, BOOLEAN_P));
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E void FDECL(dry_a_towel, (struct obj *, int, BOOLEAN_P));
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E char *FDECL(skill_level_name, (int, char *));
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E const char *FDECL(skill_name, (int));
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E boolean FDECL(can_advance, (int, BOOLEAN_P));
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E int NDECL(enhance_weapon_skill);
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E void FDECL(unrestrict_weapon_skill, (int));
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E void FDECL(use_skill, (int, int));
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