Add a new line for one last missing status field:  gold.
Also add one for proficiency with current weapon.

Move a few lines from 'characteristics' to 'background' and a few
more from 'characteristics' to new 'basics', leaving characteristics
with the six original characteristics:  Str, Con, Dec, &c.
This commit is contained in:
PatR
2018-11-02 00:59:01 -07:00
parent 3e8f199a9f
commit 89a3f4a3fd
5 changed files with 154 additions and 65 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1535812936 2018/09/01 14:42:16 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.636 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1541145514 2018/11/02 07:58:34 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.645 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -721,6 +721,7 @@ E void FDECL(make_grave, (int, int, const char *));
/* ### exper.c ### */
E long FDECL(newuexp, (int));
E int NDECL(newpw);
E int FDECL(experience, (struct monst *, int));
E void FDECL(more_experienced, (int, int));
@@ -2724,6 +2725,9 @@ E int NDECL(abon);
E int NDECL(dbon);
E void FDECL(wet_a_towel, (struct obj *, int, BOOLEAN_P));
E void FDECL(dry_a_towel, (struct obj *, int, BOOLEAN_P));
E char *FDECL(skill_level_name, (int, char *));
E const char *FDECL(skill_name, (int));
E boolean FDECL(can_advance, (int, BOOLEAN_P));
E int NDECL(enhance_weapon_skill);
E void FDECL(unrestrict_weapon_skill, (int));
E void FDECL(use_skill, (int, int));