monsters moving other monsters (trunk only)
For now, the code is conditional on BARGETHROUGH being defined, while it gets tested further. While behavior is different with and without BARGETHROUGH defined, savefiles are the same either way. After this patch is applied, only the riders have the M3_DISPLACES bit set, but the Wizard and Vlad probably should too. Any others?
This commit is contained in:
@@ -160,6 +160,9 @@
|
||||
#define M3_INFRAVISION 0x0100 /* has infravision */
|
||||
#define M3_INFRAVISIBLE 0x0200 /* visible by infravision */
|
||||
|
||||
/* define the bit even if BARGETHROUGH is not defined for savefile compat. */
|
||||
#define M3_DISPLACES 0x0400 /* moves monsters out of its way */
|
||||
|
||||
#define MZ_TINY 0 /* < 2' */
|
||||
#define MZ_SMALL 1 /* 2-4' */
|
||||
#define MZ_MEDIUM 2 /* 4-7' */
|
||||
|
||||
Reference in New Issue
Block a user