Monsters can track hero through fixed teleport traps
Also make fixed teleport traps always trigger when entered.
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@@ -3144,6 +3144,7 @@ extern int tt_doppel(struct monst *) NONNULLARG1;
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extern void initrack(void);
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extern void settrack(void);
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extern coord *gettrack(coordxy, coordxy);
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extern boolean hastrack(coordxy, coordxy);
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extern void save_track(NHFILE *) NONNULLARG1;
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extern void rest_track(NHFILE *) NONNULLARG1;
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