remove unnecessary code on destroy_one_item()

`physical_damage` is initialized to FALSE, and no codes change it.
This commit is contained in:
SHIRAKATA Kentaro
2022-02-26 20:40:43 +09:00
committed by PatR
parent 1ff9ad5faf
commit 8a78442e2d

View File

@@ -5156,10 +5156,8 @@ destroy_one_item(struct obj *obj, int osym, int dmgtyp)
long i, cnt, quan; long i, cnt, quan;
int dmg, xresist, skip, dindx; int dmg, xresist, skip, dindx;
const char *mult; const char *mult;
boolean physical_damage;
boolean chargeit = FALSE; boolean chargeit = FALSE;
physical_damage = FALSE;
xresist = skip = 0; xresist = skip = 0;
/* lint suppression */ /* lint suppression */
dmg = dindx = 0; dmg = dindx = 0;
@@ -5295,8 +5293,6 @@ destroy_one_item(struct obj *obj, int osym, int dmgtyp)
if (dmgtyp == AD_FIRE && osym == FOOD_CLASS) if (dmgtyp == AD_FIRE && osym == FOOD_CLASS)
how = "exploding glob of slime"; how = "exploding glob of slime";
if (physical_damage)
dmg = Maybe_Half_Phys(dmg);
losehp(dmg, one ? how : (const char *) makeplural(how), losehp(dmg, one ? how : (const char *) makeplural(how),
one ? KILLED_BY_AN : KILLED_BY); one ? KILLED_BY_AN : KILLED_BY);
exercise(A_STR, FALSE); exercise(A_STR, FALSE);