more issue #1303
Various bits I had in progress before Michael's commit. Mainly forget engravings when bones are saved instead of leaving them flagged as seen for the next hero who gets the level.
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@@ -1404,7 +1404,7 @@ show_map_spot(coordxy x, coordxy y, boolean cnf)
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if (!IS_FURNITURE(lev->typ)) {
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if ((t = t_at(x, y)) != 0 && t->tseen) {
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map_trap(t, 1);
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} else if ((ep = engr_at(x, y)) != 0) {
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} else if ((ep = engr_at(x, y)) != 0 && !cnf) {
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map_engraving(ep, 1);
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} else if (glyph_is_trap(oldglyph) || glyph_is_object(oldglyph)) {
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show_glyph(x, y, oldglyph);
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