'O' vs msg_window option
Change 'O's sub-menu for selecting new msg_window option setting to work similar to the one for menustyle: show a description of what the values mean with a two-line, two-column menu entry. Also make its current value be pre-selected. msg_window is a bit more complicated than menustyle because only some interfaces support it and curses only supports two of the four choices. It currently has one hard-coded reference to "^P" (in the tty-specific 'combination' choice). Changing that is feasible but seems like more trouble than it'd be worth.
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@@ -324,7 +324,7 @@ opt_##a,
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NoAlias, "list of symbols to use for monsters")
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NHOPTC(mouse_support, 0, opt_in, set_in_game, No, Yes, No, No, NoAlias,
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"game receives click info from mouse")
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#if defined(TTY_GRAPHICS) || defined(CURSES_GRAPHICS)
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#if PREV_MSGS /* tty or curses */
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NHOPTC(msg_window, 1, opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
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"control of \"view previous message(s)\" (^P) behavior")
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#else
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