Open cavern -style Gehennom filler level
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@@ -410,6 +410,20 @@ hells = {
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end
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des.terrain(outside_walls, " "); -- return the outside back to solid wall
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end,
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-- 7: open cavern, "mines" with more space
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function ()
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des.level_init({ style = "solidfill", fg = " ", lit = 0 });
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", smoothed=true ,joined=true, lit=0 });
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local sel = selection.match("."):grow();
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des.terrain({ selection = sel, typ = "." });
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local border = selection.rect(0,0, 78, 20);
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des.terrain({ selection = border, typ = " " });
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des.wallify();
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end,
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};
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local hellno = math.random(1, #hells);
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