a few constants that don't need to be octal at all

This commit is contained in:
nhmall
2025-10-23 11:18:42 -04:00
parent f636749ea2
commit 8b69a5aabb
2 changed files with 4 additions and 4 deletions

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@@ -76,9 +76,9 @@ struct objclass {
#define IMMEDIATE 2 /* directional beam that doesn't ricochet */
#define RAY 3 /* beam that does bounce off walls */
/* overloaded oc_dir: strike mode bit mask for weapons and weptools */
#define PIERCE 01 /* pointed weapon punctures target */
#define SLASH 02 /* sharp weapon cuts target */
#define WHACK 04 /* blunt weapon bashes target */
#define PIERCE 1 /* pointed weapon punctures target */
#define SLASH 2 /* sharp weapon cuts target */
#define WHACK 4 /* blunt weapon bashes target */
Bitfield(oc_material, 5); /* one of obj_material_types */
schar oc_subtyp;