a few constants that don't need to be octal at all
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@@ -76,9 +76,9 @@ struct objclass {
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#define IMMEDIATE 2 /* directional beam that doesn't ricochet */
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#define RAY 3 /* beam that does bounce off walls */
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/* overloaded oc_dir: strike mode bit mask for weapons and weptools */
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#define PIERCE 01 /* pointed weapon punctures target */
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#define SLASH 02 /* sharp weapon cuts target */
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#define WHACK 04 /* blunt weapon bashes target */
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#define PIERCE 1 /* pointed weapon punctures target */
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#define SLASH 2 /* sharp weapon cuts target */
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#define WHACK 4 /* blunt weapon bashes target */
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Bitfield(oc_material, 5); /* one of obj_material_types */
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schar oc_subtyp;
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