a few constants that don't need to be octal at all
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+3
-3
@@ -76,9 +76,9 @@ struct objclass {
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#define IMMEDIATE 2 /* directional beam that doesn't ricochet */
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#define IMMEDIATE 2 /* directional beam that doesn't ricochet */
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#define RAY 3 /* beam that does bounce off walls */
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#define RAY 3 /* beam that does bounce off walls */
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/* overloaded oc_dir: strike mode bit mask for weapons and weptools */
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/* overloaded oc_dir: strike mode bit mask for weapons and weptools */
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#define PIERCE 01 /* pointed weapon punctures target */
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#define PIERCE 1 /* pointed weapon punctures target */
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#define SLASH 02 /* sharp weapon cuts target */
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#define SLASH 2 /* sharp weapon cuts target */
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#define WHACK 04 /* blunt weapon bashes target */
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#define WHACK 4 /* blunt weapon bashes target */
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Bitfield(oc_material, 5); /* one of obj_material_types */
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Bitfield(oc_material, 5); /* one of obj_material_types */
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schar oc_subtyp;
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schar oc_subtyp;
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+1
-1
@@ -1208,7 +1208,7 @@ getlev(NHFILE *nhfp, int pid, xint8 lev)
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them is different now than when the level was saved */
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them is different now than when the level was saved */
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restore_cham(mtmp);
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restore_cham(mtmp);
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/* give hiders a chance to hide before their next move */
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/* give hiders a chance to hide before their next move */
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if (ghostly || (elapsed > 00 && elapsed > (long) rnd(10)))
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if (ghostly || (elapsed > 0L && elapsed > (long) rnd(10)))
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hide_monst(mtmp);
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hide_monst(mtmp);
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}
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}
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#endif /* !SFCTOOL */
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#endif /* !SFCTOOL */
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