Move quest texts to lua

This commit is contained in:
Pasi Kallinen
2019-11-24 17:41:39 +02:00
parent ac315adaf1
commit 8b87013fba
12 changed files with 3204 additions and 3792 deletions

View File

@@ -27,13 +27,13 @@ static void
on_start()
{
if (!Qstat(first_start)) {
qt_pager(QT_FIRSTTIME);
qt_pager("firsttime");
Qstat(first_start) = TRUE;
} else if ((u.uz0.dnum != u.uz.dnum) || (u.uz0.dlevel < u.uz.dlevel)) {
if (Qstat(not_ready) <= 2)
qt_pager(QT_NEXTTIME);
qt_pager("nexttime");
else
qt_pager(QT_OTHERTIME);
qt_pager("othertime");
}
}
@@ -48,14 +48,14 @@ on_locate()
return;
} else if (!Qstat(first_locate)) {
if (from_above)
qt_pager(QT_FIRSTLOCATE);
qt_pager("locate_first");
/* if we've arrived from below this will be a lie, but there won't
be any point in delivering the message upon a return visit from
above later since the level has now been seen */
Qstat(first_locate) = TRUE;
} else {
if (from_above)
qt_pager(QT_NEXTLOCATE);
qt_pager("locate_next");
}
}
@@ -65,7 +65,7 @@ on_goal()
if (Qstat(killed_nemesis)) {
return;
} else if (!Qstat(made_goal)) {
qt_pager(QT_FIRSTGOAL);
qt_pager("goal_first");
Qstat(made_goal) = 1;
} else {
/*
@@ -81,7 +81,7 @@ on_goal()
| (1 << OBJ_BURIED));
struct obj *qarti = find_quest_artifact(whichobjchains);
qt_pager(qarti ? QT_NEXTGOAL : QT_ALTGOAL);
qt_pager(qarti ? "goal_next" : "goal_alt");
if (Qstat(made_goal) < 7)
Qstat(made_goal)++;
}
@@ -109,7 +109,7 @@ nemdead()
{
if (!Qstat(killed_nemesis)) {
Qstat(killed_nemesis) = TRUE;
qt_pager(QT_KILLEDNEM);
qt_pager("killed_nemesis");
}
}
@@ -123,7 +123,7 @@ struct obj *obj;
obj->dknown = 1;
/* only give this message once */
Qstat(touched_artifact) = TRUE;
qt_pager(QT_GOTIT);
qt_pager("gotit");
exercise(A_WIS, TRUE);
}
}
@@ -221,16 +221,16 @@ struct obj *obj; /* quest artifact; possibly null if carrying Amulet */
struct obj *otmp;
if (u.uhave.amulet) { /* unlikely but not impossible */
qt_pager(QT_HASAMULET);
qt_pager("hasamulet");
/* leader IDs the real amulet but ignores any fakes */
if ((otmp = carrying(AMULET_OF_YENDOR)) != 0)
fully_identify_obj(otmp);
} else {
qt_pager(!Qstat(got_thanks) ? QT_OFFEREDIT : QT_OFFEREDIT2);
qt_pager(!Qstat(got_thanks) ? "offeredit" : "offeredit2");
/* should have obtained bell during quest;
if not, suggest returning for it now */
if ((otmp = carrying(BELL_OF_OPENING)) == 0)
com_pager(5);
com_pager("quest_complete_no_bell");
}
Qstat(got_thanks) = TRUE;
@@ -260,7 +260,7 @@ chat_with_leader()
/* Rule 2: You've gone back before going for the amulet. */
else
qt_pager(QT_POSTHANKS);
qt_pager("posthanks");
/* Rule 3: You've got the artifact and are back to return it. */
} else if (u.uhave.questart) {
@@ -274,16 +274,16 @@ chat_with_leader()
/* Rule 4: You haven't got the artifact yet. */
} else if (Qstat(got_quest)) {
qt_pager(rn1(10, QT_ENCOURAGE));
qt_pager("encourage");
/* Rule 5: You aren't yet acceptable - or are you? */
} else {
if (!Qstat(met_leader)) {
qt_pager(QT_FIRSTLEADER);
qt_pager("leader_first");
Qstat(met_leader) = TRUE;
Qstat(not_ready) = 0;
} else
qt_pager(QT_NEXTLEADER);
qt_pager("leader_next");
/* the quest leader might have passed through the portal into
the regular dungeon; none of the remaining make sense there */
@@ -291,16 +291,16 @@ chat_with_leader()
return;
if (not_capable()) {
qt_pager(QT_BADLEVEL);
qt_pager("badlevel");
exercise(A_WIS, TRUE);
expulsion(FALSE);
} else if (is_pure(TRUE) < 0) {
com_pager(QT_BANISHED);
com_pager("banished");
expulsion(TRUE);
} else if (is_pure(TRUE) == 0) {
qt_pager(QT_BADALIGN);
qt_pager("badalign");
if (Qstat(not_ready) == MAX_QUEST_TRIES) {
qt_pager(QT_LASTLEADER);
qt_pager("leader_last");
expulsion(TRUE);
} else {
Qstat(not_ready)++;
@@ -308,7 +308,7 @@ chat_with_leader()
expulsion(FALSE);
}
} else { /* You are worthy! */
qt_pager(QT_ASSIGNQUEST);
qt_pager("assignquest");
exercise(A_WIS, TRUE);
Qstat(got_quest) = TRUE;
}
@@ -330,7 +330,7 @@ struct monst *mtmp;
return;
if (Qstat(pissed_off)) {
qt_pager(QT_LASTLEADER);
qt_pager("leader_last");
expulsion(TRUE);
} else
chat_with_leader();
@@ -340,7 +340,7 @@ static void
chat_with_nemesis()
{
/* The nemesis will do most of the talking, but... */
qt_pager(rn1(10, QT_DISCOURAGE));
qt_pager("discourage");
if (!Qstat(met_nemesis))
Qstat(met_nemesis++);
}
@@ -350,21 +350,21 @@ nemesis_speaks()
{
if (!Qstat(in_battle)) {
if (u.uhave.questart)
qt_pager(QT_NEMWANTSIT);
qt_pager("nemesis_wantsit");
else if (Qstat(made_goal) == 1 || !Qstat(met_nemesis))
qt_pager(QT_FIRSTNEMESIS);
qt_pager("nemesis_first");
else if (Qstat(made_goal) < 4)
qt_pager(QT_NEXTNEMESIS);
qt_pager("nemesis_next");
else if (Qstat(made_goal) < 7)
qt_pager(QT_OTHERNEMESIS);
qt_pager("nemesis_other");
else if (!rn2(5))
qt_pager(rn1(10, QT_DISCOURAGE));
qt_pager("discourage");
if (Qstat(made_goal) < 7)
Qstat(made_goal)++;
Qstat(met_nemesis) = TRUE;
} else /* he will spit out random maledictions */
if (!rn2(5))
qt_pager(rn1(10, QT_DISCOURAGE));
qt_pager("discourage");
}
static void
@@ -372,9 +372,9 @@ chat_with_guardian()
{
/* These guys/gals really don't have much to say... */
if (u.uhave.questart && Qstat(killed_nemesis))
qt_pager(rn1(5, QT_GUARDTALK2));
qt_pager("guardtalk_after");
else
qt_pager(rn1(5, QT_GUARDTALK));
qt_pager("guardtalk_before");
}
static void