level teleporters vs Ft.Ludios
From newsgroup discussion where slash'em changes have revealed a latent nethack bug: prevent placing level teleporters in single- level branches. The Knox level doesn't have any level teleporters (or random traps) but wizard mode wishing could create them there. They wouldn't do anything because the only possible destination would be the same level. Pushing a boulder onto one used to trigger an infinite loop (and still does in slash'em, which has other single-level branches besides Ft.Ludios) trying to relocate it. Boulder pushing was changed 15 years ago to prevent the infinite loop and to avoid giving "the boulder disappears" message when a level teleporter failed, but rolling boulder traversal lacked that same change--it wasn't vulnerable to looping but could give an inaccurate message claiming that the boulder disappeared when it actually didn't. Fixing this is a bit late; rolling boulder trap creation was recently changed to not choose a path that rolls over teleportation or level tele traps any more.
This commit is contained in:
22
src/hack.c
22
src/hack.c
@@ -178,6 +178,9 @@ moverock(void)
|
||||
}
|
||||
|
||||
if (ttmp) {
|
||||
int newlev = 0; /* lint suppression */
|
||||
d_level dest;
|
||||
|
||||
/* if a trap operates on the boulder, don't attempt
|
||||
to move any others at this location; return -1
|
||||
if another boulder is in hero's way, or 0 if he
|
||||
@@ -236,16 +239,14 @@ moverock(void)
|
||||
newsym(rx, ry);
|
||||
return sobj_at(BOULDER, sx, sy) ? -1 : 0;
|
||||
case LEVEL_TELEP:
|
||||
case TELEP_TRAP: {
|
||||
int newlev = 0; /* lint suppression */
|
||||
d_level dest;
|
||||
|
||||
if (ttmp->ttyp == LEVEL_TELEP) {
|
||||
newlev = random_teleport_level();
|
||||
if (newlev == depth(&u.uz) || In_endgame(&u.uz))
|
||||
/* trap didn't work; skip "disappears" message */
|
||||
goto dopush;
|
||||
}
|
||||
/* 20% chance of picking current level; 100% chance for
|
||||
that if in single-level branch (Knox) or in endgame */
|
||||
newlev = random_teleport_level();
|
||||
/* if trap doesn't work, skip "disappears" message */
|
||||
if (newlev == depth(&u.uz))
|
||||
goto dopush;
|
||||
/*FALLTHRU*/
|
||||
case TELEP_TRAP:
|
||||
if (u.usteed)
|
||||
pline("%s pushes %s and suddenly it disappears!",
|
||||
upstart(y_monnam(u.usteed)), the(xname(otmp)));
|
||||
@@ -264,7 +265,6 @@ moverock(void)
|
||||
}
|
||||
seetrap(ttmp);
|
||||
return sobj_at(BOULDER, sx, sy) ? -1 : 0;
|
||||
}
|
||||
default:
|
||||
break; /* boulder not affected by this trap */
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user