stale lock picking context
Lock context wasn't being cleared if it was for a container and that container got destroyed. Case discovered was forcelock() -> breakchestlock() -> delobj() (sometimes the container is destroyed rather than just breaking its lock) followed by #wizmakemap (replace current level) and maybe_reset_pick() trying to check whether xlock.box was being carried. But being interrupted, destroying the container or dropping it down a hole to ship it to another level, then attempting to resume picking the lock would also find a stale pointer.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 cmd.c $NHDT-Date: 1547512504 2019/01/15 00:35:04 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.328 $ */
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/* NetHack 3.6 cmd.c $NHDT-Date: 1548978603 2019/01/31 23:50:03 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.330 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -823,7 +823,7 @@ wiz_makemap(VOID_ARGS)
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unplacebc();
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}
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/* reset lock picking unless it's for a carried container */
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maybe_reset_pick();
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maybe_reset_pick((struct obj *) 0);
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/* reset interrupted digging if it was taking place on this level */
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if (on_level(&context.digging.level, &u.uz))
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(void) memset((genericptr_t) &context.digging, 0,
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