another follow-up bit
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@@ -1619,7 +1619,7 @@ throwit(struct obj *obj,
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else if (tethered_weapon) /* primary weapon is aklys */
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else if (tethered_weapon) /* primary weapon is aklys */
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/* range of a tethered_weapon is limited by the
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/* range of a tethered_weapon is limited by the
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length of the attached cord [implicit aspect of item] */
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length of the attached cord [implicit aspect of item] */
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range = min(range, arw->range);
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range = min(range, isqrt(arw->range));
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else if (obj == uball && u.utrap && u.utraptype == TT_INFLOOR)
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else if (obj == uball && u.utrap && u.utraptype == TT_INFLOOR)
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range = 1;
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range = 1;
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