fix github issue #352 - geno'd monsters in quest
The recent change to mkclass() was letting genocided monsters be created when role-specific monsters were chosen for quest levels. makemon(Null) -> rndmonst() -> qt_montype() -> mkclass() -> mk_gen_ok() was accepting members of the quest-specified class even when they should have been rejected. I'm still not sure why the revised bit manipulation didn't work as intended; the re-revised code does. G_IGNORE was a bug waiting to happen since it gets passed to mkclass() as a mons[].geno flag but is used to control the use of mvitals[].mvflags values. It's still being misused but at least it doesn't conflict with any of the other flags now. Fixes #352
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.226 $ $NHDT-Date: 1590870784 2020/05/30 20:33:04 $
|
||||
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.227 $ $NHDT-Date: 1590879610 2020/05/30 23:00:10 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -251,6 +251,7 @@ fix new "objects[0] class #1 not in order!" panic if plain 'char' is unsigned
|
||||
only generate shop items on solid floor squares
|
||||
avoid gcc 10 warning by removing duplicate definition of 'head_engr'
|
||||
if a monster removed a corpse from an ice box, the corpse would never rot away
|
||||
monster creation on quest levels could make genocided creatures
|
||||
|
||||
tty: redraw unexplored locations as S_unexplored rather than <space> after
|
||||
map has been partially overwritten by popup menu or text display
|
||||
|
||||
Reference in New Issue
Block a user