invent, youmonst, hackdir moved to g.
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@@ -1451,7 +1451,7 @@ const struct def_skill *class_skill;
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}
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/* Set skill for all weapons in inventory to be basic */
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for (obj = invent; obj; obj = obj->nobj) {
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for (obj = g.invent; obj; obj = obj->nobj) {
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/* don't give skill just because of carried ammo, wait until
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we see the relevant launcher (prevents an archeologist's
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touchstone from inadvertently providing skill in sling) */
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