Accurately track which items have been discovered, even if not #named

This fixes a couple of bugs: a long-standing bug in which writing a
scroll by label could fail even if you've already seen a scroll with
that label (due to the game not tracking whether or not you've seen a
scroll if it doesn't have a name); and a somewhat newer bug in which
spellbooks auto-identified by Wizard knowledge were marked as having
been encountered (rather than as known but not encountered).

Breaks save file compatibility, but not bones files.
This commit is contained in:
Alex Smith
2025-11-25 22:42:38 +00:00
parent 10a5e67478
commit 8c29b20010
38 changed files with 155 additions and 122 deletions

View File

@@ -2155,7 +2155,8 @@ extern boolean objdescr_is(struct obj *, const char *) NONNULLARG2;
extern void oinit(void);
extern void savenames(NHFILE *) NONNULLARG1;
extern void restnames(NHFILE *) NONNULLARG1;
extern void discover_object(int, boolean, boolean);
extern void observe_object(struct obj *) NONNULLARG1;
extern void discover_object(int, boolean, boolean, boolean);
extern void undiscover_object(int);
extern boolean interesting_to_discover(int);
extern int choose_disco_sort(int);