Accurately track which items have been discovered, even if not #named

This fixes a couple of bugs: a long-standing bug in which writing a
scroll by label could fail even if you've already seen a scroll with
that label (due to the game not tracking whether or not you've seen a
scroll if it doesn't have a name); and a somewhat newer bug in which
spellbooks auto-identified by Wizard knowledge were marked as having
been encountered (rather than as known but not encountered).

Breaks save file compatibility, but not bones files.
This commit is contained in:
Alex Smith
2025-11-25 22:42:38 +00:00
parent 10a5e67478
commit 8c29b20010
38 changed files with 155 additions and 122 deletions

View File

@@ -2683,7 +2683,7 @@ use_stone(struct obj *tstone)
/* in case it was acquired while blinded */
if (!Blind)
tstone->dknown = 1;
observe_object(tstone);
known = (tstone->otyp == TOUCHSTONE && tstone->dknown
&& objects[TOUCHSTONE].oc_name_known);
Sprintf(stonebuf, "rub on the stone%s", plur(tstone->quan));