Accurately track which items have been discovered, even if not #named
This fixes a couple of bugs: a long-standing bug in which writing a scroll by label could fail even if you've already seen a scroll with that label (due to the game not tracking whether or not you've seen a scroll if it doesn't have a name); and a somewhat newer bug in which spellbooks auto-identified by Wizard knowledge were marked as having been encountered (rather than as known but not encountered). Breaks save file compatibility, but not bones files.
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@@ -2128,7 +2128,7 @@ doseduce(struct monst *mon)
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/* have her call your gloves by their correct
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name, possibly revealing them to you */
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if (yourgloves)
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yourgloves->dknown = 1;
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observe_object(yourgloves);
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verbalize("Well, then you owe me %s%s!",
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yourgloves ? yname(yourgloves)
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: "twelve pairs of gloves",
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