Accurately track which items have been discovered, even if not #named
This fixes a couple of bugs: a long-standing bug in which writing a scroll by label could fail even if you've already seen a scroll with that label (due to the game not tracking whether or not you've seen a scroll if it doesn't have a name); and a somewhat newer bug in which spellbooks auto-identified by Wizard knowledge were marked as having been encountered (rather than as known but not encountered). Breaks save file compatibility, but not bones files.
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@@ -1816,7 +1816,7 @@ pickup_object(
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/* In case of auto-pickup, where we haven't had a chance
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to look at it yet; affects docall(SCR_SCARE_MONSTER). */
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if (!Blind)
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obj->dknown = 1;
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observe_object(obj);
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if (obj == uchain) { /* do not pick up attached chain */
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return 0;
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