Accurately track which items have been discovered, even if not #named

This fixes a couple of bugs: a long-standing bug in which writing a
scroll by label could fail even if you've already seen a scroll with
that label (due to the game not tracking whether or not you've seen a
scroll if it doesn't have a name); and a somewhat newer bug in which
spellbooks auto-identified by Wizard knowledge were marked as having
been encountered (rather than as known but not encountered).

Breaks save file compatibility, but not bones files.
This commit is contained in:
Alex Smith
2025-11-25 22:42:38 +00:00
parent 10a5e67478
commit 8c29b20010
38 changed files with 155 additions and 122 deletions

View File

@@ -646,7 +646,7 @@ polyself(int psflags)
re-converting scales to mail poses risk
of evaporation due to over enchanting */
uarm->otyp += GRAY_DRAGON_SCALES - GRAY_DRAGON_SCALE_MAIL;
uarm->dknown = 1;
observe_object(uarm);
disp.botl = TRUE; /* AC is changing */
}
uskin = uarm;
@@ -1371,7 +1371,7 @@ rehumanize(void)
return; /* don't rehumanize after all */
} else if (uamul && uamul->otyp == AMULET_OF_UNCHANGING) {
Your("%s %s!", simpleonames(uamul), otense(uamul, "fail"));
uamul->dknown = 1;
observe_object(uamul);
makeknown(AMULET_OF_UNCHANGING);
}
}