Accurately track which items have been discovered, even if not #named

This fixes a couple of bugs: a long-standing bug in which writing a
scroll by label could fail even if you've already seen a scroll with
that label (due to the game not tracking whether or not you've seen a
scroll if it doesn't have a name); and a somewhat newer bug in which
spellbooks auto-identified by Wizard knowledge were marked as having
been encountered (rather than as known but not encountered).

Breaks save file compatibility, but not bones files.
This commit is contained in:
Alex Smith
2025-11-25 22:42:38 +00:00
parent 10a5e67478
commit 8c29b20010
38 changed files with 155 additions and 122 deletions

View File

@@ -127,7 +127,7 @@ artitouch(struct obj *obj)
if (!Qstat(touched_artifact)) {
/* in case we haven't seen the item yet (ie, currently blinded),
this quest message describes it by name so mark it as seen */
obj->dknown = 1;
observe_object(obj);
/* only give this message once */
Qstat(touched_artifact) = TRUE;
qt_pager("gotit");