Accurately track which items have been discovered, even if not #named

This fixes a couple of bugs: a long-standing bug in which writing a
scroll by label could fail even if you've already seen a scroll with
that label (due to the game not tracking whether or not you've seen a
scroll if it doesn't have a name); and a somewhat newer bug in which
spellbooks auto-identified by Wizard knowledge were marked as having
been encountered (rather than as known but not encountered).

Breaks save file compatibility, but not bones files.
This commit is contained in:
Alex Smith
2025-11-25 22:42:38 +00:00
parent 10a5e67478
commit 8c29b20010
38 changed files with 155 additions and 122 deletions

View File

@@ -371,7 +371,8 @@ lay_an_egg(void)
uegg->owt = weight(uegg);
/* this sets hatch timers if appropriate */
set_corpsenm(uegg, egg_type_from_parent(u.umonnum, FALSE));
uegg->known = uegg->dknown = 1;
uegg->known = 1;
observe_object(uegg);
You("%s an egg.", eggs_in_water(gy.youmonst.data) ? "spawn" : "lay");
dropy(uegg);
stackobj(uegg);