Fix saving xlogfile realtime
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@@ -537,7 +537,7 @@ newgame()
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#endif
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program_state.something_worth_saving++; /* useful data now exists */
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urealtime.realtime = (time_t)0L;
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urealtime.realtime = 0L;
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#if defined(BSD) && !defined(POSIX_TYPES)
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(void) time((long *)&urealtime.restored);
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#else
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